Mitchell T

@BigMitchyT (6)
I have been coding since 2016 and favor C#. My hope is to one day create a real game for others to play.
Text Game: Custom Story, ASCII Art, and Savable Progress
posted to Share by BigMitchyT

@Zeune First, sorry for the late response. Second, all I did to save progress was write all the content to a txt file and then read it back, so it is completely local. Usually I would have just used Json to do this, however I couldn't figure out how to get that to work on repl.it, so I made my own object serializer/deserializer, which, by the way, took forever and I probably restarted on it like 5 times. I wouldn't have a clue how to do that with Java. All it does is write each public property of each object and then prints it out, and does the opposite for loading it.

Text Game: Custom Story, ASCII Art, and Savable Progress
posted to Share by BigMitchyT

@HappyFakeboulde yeah... I noticed but didn't feel like fixing. It's not a big deal.

Issues with math.h library in C ***FIXED***
posted to Ask by 18staleyn

Based on my small knowledge of C/C++ and what I found on Google, you need to link the program to the Math library manually, because unlike <stdio.h> or <stdlib.h>, <math.h> does not automatically link to the program when it compiles.

However as far as I am concerned, there is no way to pass that command into the compiler on Repl.it. (If there is I'm flat out missing it)

Somebody else may know how to get it to work, but I do not see a way.