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function love.load()
love.graphics.setBackgroundColor(255, 255, 255)
pieceStructures = {
{
{
{' ', ' ', ' ', ' '},
{'i', 'i', 'i', 'i'},
{' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' '},
},
{
{' ', 'i', ' ', ' '},
{' ', 'i', ' ', ' '},
{' ', 'i', ' ', ' '},
{' ', 'i', ' ', ' '},
},
},
{
{
{' ', ' ', ' ', ' '},
{' ', 'o', 'o', ' '},
{' ', 'o', 'o', ' '},
{' ', ' ', ' ', ' '},
},
},
{
{
{' ', ' ', ' ', ' '},
{'j', 'j', 'j', ' '},
{' ', ' ', 'j', ' '},
{' ', ' ', ' ', ' '},
},
{
{' ', 'j', ' ', ' '},
{' ', 'j', ' ', ' '},
{'j', 'j', ' ', ' '},
{' ', ' ', ' ', ' '},
},
{
{'j', ' ', ' ', ' '},
{'j', 'j', 'j', ' '},
{' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' '},
},
{
{' ', 'j', 'j', ' '},
{' ', 'j', ' ', ' '},
{' ', 'j', ' ', ' '},
{' ', ' ', ' ', ' '},
},
},
{
{
{' ', ' ', ' ', ' '},
{'l', 'l', 'l', ' '},
{'l', ' ', ' ', ' '},
{' ', ' ', ' ', ' '},
},
{
{' ', 'l', ' ', ' '},
{' ', 'l', ' ', ' '},
{' ', 'l', 'l', ' '},
{' ', ' ', ' ', ' '},
},
{
{' ', ' ', 'l', ' '},
{'l', 'l', 'l', ' '},
{' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' '},
},
{
{'l', 'l', ' ', ' '},
{' ', 'l', ' ', ' '},
{' ', 'l', ' ', ' '},
{' ', ' ', ' ', ' '},
},
},
{
{
{' ', ' ', ' ', ' '},
{'t', 't', 't', ' '},
{' ', 't', ' ', ' '},
{' ', ' ', ' ', ' '},
},
{
{' ', 't', ' ', ' '},
{' ', 't', 't', ' '},
{' ', 't', ' ', ' '},
{' ', ' ', ' ', ' '},
},
{
{' ', 't', ' ', ' '},
{'t', 't', 't', ' '},
{' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' '},
},
{
{' ', 't', ' ', ' '},
{'t', 't', ' ', ' '},
{' ', 't', ' ', ' '},
{' ', ' ', ' ', ' '},
},
},
{
{
{' ', ' ', ' ', ' '},
{' ', 's', 's', ' '},
{'s', 's', ' ', ' '},
{' ', ' ', ' ', ' '},
},
{
{'s', ' ', ' ', ' '},
{'s', 's', ' ', ' '},
{' ', 's', ' ', ' '},
{' ', ' ', ' ', ' '},
},
},
{
{
{' ', ' ', ' ', ' '},
{'z', 'z', ' ', ' '},
{' ', 'z', 'z', ' '},
{' ', ' ', ' ', ' '},
},
{
{' ', 'z', ' ', ' '},
{'z', 'z', ' ', ' '},
{'z', ' ', ' ', ' '},
{' ', ' ', ' ', ' '},
},
},
}
gridXCount = 10
gridYCount = 18
pieceXCount = 4
pieceYCount = 4
timerLimit = 0.5
function canPieceMove(testX, testY, testRotation)
for x = 1, pieceXCount do
for y = 1, pieceYCount do
local testBlockX = testX + x
local testBlockY = testY + y
if pieceStructures[pieceType][testRotation][y][x] ~= ' '
and (
testBlockX < 1
or testBlockX > gridXCount
or testBlockY > gridYCount
or inert[testBlockY][testBlockX] ~= ' '
) then
return false
end
end
end
return true
end
function newSequence()
sequence = {}
for pieceTypeIndex = 1, #pieceStructures do
local position = love.math.random(#sequence + 1)
table.insert(
sequence,
position,
pieceTypeIndex
)
end
end
function newPiece()
pieceX = 3
pieceY = 0
pieceRotation = 1
pieceType = table.remove(sequence)
if #sequence == 0 then
newSequence()
end
end
function reset()
inert = {}
for y = 1, gridYCount do
inert[y] = {}
for x = 1, gridXCount do
inert[y][x] = ' '
end
end
newSequence()
newPiece()
timer = 0
end
reset()
end
function love.update(dt)
timer = timer + dt
if timer >= timerLimit then
timer = timer - timerLimit
local testY = pieceY + 1
if canPieceMove(pieceX, testY, pieceRotation) then
pieceY = testY
else
for y = 1, pieceYCount do
for x = 1, pieceXCount do
local block = pieceStructures[pieceType][pieceRotation][y][x]
if block ~= ' ' then
inert[pieceY + y][pieceX + x] = block
end
end
end
for y = 1, gridYCount do
local complete = true
for x = 1, gridXCount do
if inert[y][x] == ' ' then
complete = false
end
end
if complete then
for removeY = y, 2, -1 do
for removeX = 1, gridXCount do
inert[removeY][removeX] = inert[removeY - 1][removeX]
end
end
for removeX = 1, gridXCount do
inert[1][removeX] = ' '
end
end
end
newPiece()
if not canPieceMove(pieceX, pieceY, pieceRotation) then
reset()
end
end
end
end
function love.draw()
local function drawBlock(block, x, y)
local colors = {
[' '] = {.87, .87, .87},
i = {.47, .76, .94},
j = {.93, .91, .42},
l = {.49, .85, .76},
o = {.92, .69, .47},
s = {.83, .54, .93},
t = {.97, .58, .77},
z = {.66, .83, .46},
preview = {.75, .75, .75},
}
local color = colors[block]
love.graphics.setColor(color)
local blockSize = 20
local blockDrawSize = blockSize - 1
love.graphics.rectangle(
'fill',
(x - 1) * blockSize,
(y - 1) * blockSize,
blockDrawSize,
blockDrawSize
)
end
local offsetX = 2
local offsetY = 5
for y = 1, gridYCount do
for x = 1, gridXCount do
drawBlock(inert[y][x], x + offsetX, y + offsetY)
end
end
for y = 1, pieceYCount do
for x = 1, pieceXCount do
local block = pieceStructures[pieceType][pieceRotation][y][x]
if block ~= ' ' then
drawBlock(block, x + pieceX + offsetX, y + pieceY + offsetY)
end
end
end
for y = 1, pieceYCount do
for x = 1, pieceXCount do
local block = pieceStructures[sequence[#sequence]][1][y][x]
if block ~= ' ' then
drawBlock('preview', x + 5, y + 1)
end
end
end
end
function love.keypressed(key)
if key == 'x' then
local testRotation = pieceRotation + 1
if testRotation > #pieceStructures[pieceType] then
testRotation = 1
end
if canPieceMove(pieceX, pieceY, testRotation) then
pieceRotation = testRotation
end
elseif key == 'z' then
local testRotation = pieceRotation - 1
if testRotation < 1 then
testRotation = #pieceStructures[pieceType]
end
if canPieceMove(pieceX, pieceY, testRotation) then
pieceRotation = testRotation
end
elseif key == 'left' then
local testX = pieceX - 1
if canPieceMove(testX, pieceY, pieceRotation) then
pieceX = testX
end
elseif key == 'right' then
local testX = pieceX + 1
if canPieceMove(testX, pieceY, pieceRotation) then
pieceX = testX
end
elseif key == 'c' then
while canPieceMove(pieceX, pieceY + 1, pieceRotation) do
pieceY = pieceY + 1
timer = timerLimit
end
end
end