Pygame

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  • main.py
main.py
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import pygame
from pygame.locals import *
from OpenGL.GL import *
from OpenGL.GLU import *


class Pyramid:

	vertices = (
		(1, -1, -1),
		(1, 1, -1),
		(-1, 1, -1),
		(-1, -1, -1),
		(0, 0, 1)
	)
	edges = (
		(0, 1),
		(0, 3),
		(0, 4),
		(1, 4),
		(1, 2),
		(2, 4),
		(2, 3),
		(3, 4),
	)

	def __init__(self):
		self.edges = Pyramid.edges
		self.vertices = Pyramid.vertices

	def draw(self):
		glLineWidth(5)
		glBegin(GL_LINES)
		for edge in self.edges:
			for vertex in edge:
				glVertex3fv(self.vertices[vertex])
				glColor3f(1, 0, 1)
		glEnd()



def main():
	pygame.init()
	display = (800, 800)
	pygame.display.set_mode(display, DOUBLEBUF|OPENGL)

	gluPerspective(45, (display[0]/display[1]), 0.1, 50)

	glTranslatef(0, 0, -5)

	p = Pyramid()

	vel = 0.1
	clock = pygame.time.Clock()
	while True:
		clock.tick(60)
		for event in pygame.event.get():
			if event.type == pygame.QUIT:
				pygame.quit()
				quit()

		keys = pygame.key.get_pressed()
		if keys[pygame.K_a]:
			glTranslatef(vel, 0, 0)
		if keys[pygame.K_d]:
			glTranslatef(-vel, 0, 0)
		if keys[pygame.K_w]:
			glTranslatef(0, -vel, 0)
		if keys[pygame.K_s]:
			glTranslatef(0, vel, 0)
		if keys[pygame.K_t]:
			glTranslatef(0, 0, vel)
		if keys[pygame.K_g]:
			glTranslatef(0, 0, -vel)


		glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
		p.draw()
		pygame.display.flip()


main()