@HarveyH/

# Connect 4

## No description

Files
• main.py
• requirements.txt
main.py
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```
```import numpy as np
import pygame, sys
from pygame.locals import *
import time
import replit

ROW_COUNT = 6
COLUMN_COUNT = 7

def create_board():
board = np.zeros((ROW_COUNT,COLUMN_COUNT))
return board

def drop_piece(board, row, col, piece):
board[row][col] = piece

def is_valid_location(board, col):
return board[ROW_COUNT - 1][col] == 0

def get_next_open_row(board, col):
for r in range(ROW_COUNT):
if board[r][col] == 0:
return r

def winning_move(board, piece):
for c in range(COLUMN_COUNT - 3):
for r in range(ROW_COUNT):
if board[r][c] == piece and board[r][c+1] == piece and board[r][c+2] == piece and board[r][c+3] == piece:
return True

for c in range(COLUMN_COUNT):
for r in range(ROW_COUNT - 3):
if board[r][c] == piece and board[r + 1][c] == piece and board[r + 2][c] == piece and board[r + 3][c] == piece:
return True

for c in range(COLUMN_COUNT - 3):
for r in range(ROW_COUNT - 3):
if board[r][c] == piece and board[r + 1][c+1] == piece and board[r + 2][c + 2] == piece and board[r + 3][c + 3] == piece:
return True

for c in range(COLUMN_COUNT - 3):
for r in range(3, ROW_COUNT):
if board[r][c] == piece and board[r - 1][c+1] == piece and board[r - 2][c + 2] == piece and board[r - 3][c + 3] == piece:
return True

def print_board(board):
replit.clear()
print(np.flip(board, 0))

board = create_board()
print_board(board)
game_over = False
turn = 0

while not game_over:
if turn == 0:
col = int(input("Player 1 Make your selction (0-6):"))

if is_valid_location(board, col):
row = get_next_open_row(board, col)
drop_piece(board, row, col, 1)

print_board(board)

if winning_move(board, 1):
print("")
print("Player 1 wins!!")
game_over = True

else:
col = int(input("Player 2 Make your selction (0-6):"))
if is_valid_location(board, col):
row = get_next_open_row(board, col)
drop_piece(board, row, col, 2)

print_board(board)

if winning_move(board, 2):
print("")
print("Player 2 wins!!")
game_over = True

turn += 1
turn = turn%2```