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Pygame

Snake easy

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  • main.py
  • nohup.out
main.py
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# Simple Snake Game in Python 3 for Beginners
# By me
import turtle
import time
import random

delay = 0.1

# Score

score = 0
high_score = 0



# Set up the screen

wn = turtle.Screen()
wn.title("worm game")
wn.bgcolor("green")
wn.setup(width=600, height=600)
wn.tracer(0) # Turns off the screen updates



# Snake head

head = turtle.Turtle()
head.speed(0)
head.shape("square")
head.color("black")
head.penup()
head.goto(0,0)
head.direction = "stop"



# Snake food

food = turtle.Turtle()
food.speed(0)
food.shape("circle")
food.color("red")
food.penup()
food.goto(0,100)



segments = []



# Pen

pen = turtle.Turtle()
pen.speed(0)
pen.shape("square")
pen.color("white")

pen.penup()
pen.hideturtle()
pen.goto(0, 260)
pen.write("Score: 0  High Score: 0", align="center", font=("Courier", 24, "normal"))



# Functions

def go_up():
    if head.direction != "down":
        head.direction = "up"



def go_down():
    if head.direction != "up":
        head.direction = "down"



def go_left():
    if head.direction != "right":
        head.direction = "left"



def go_right():

    if head.direction != "left":
        head.direction = "right"



def move():
    if head.direction == "up":
        head.color("pink")
        y = head.ycor()
        head.sety(y + 20)



    if head.direction == "down":
        head.color("lightgreen")
        y = head.ycor()
        head.sety(y - 20)



    if head.direction == "left":
        head.color("yellow")
        x = head.xcor()
        head.setx(x - 20)



    if head.direction == "right":
        head.color("lightblue")
        x = head.xcor()
        head.setx(x + 20)



# Keyboard bindings
wn.listen()
wn.onkeypress(go_up, "Up")
wn.onkeypress(go_down, "Down")
wn.onkeypress(go_left, "Left")
wn.onkeypress(go_right, "Right")



# Main game loop

while True:
    wn.update()


    # Check for a collision with the border
    if head.xcor()>290 or head.xcor()<-290 or head.ycor()>290 or head.ycor()<-290:
        time.sleep(1)
        head.goto(0,0)
        head.direction = "stop"



        # Hide the segments
        for segment in segments:
            segment.goto(1000, 1000)

      
        # Clear the segments list
        segments.clear()

        # Reset the score
        score = 0

        # Reset the delay
        delay = 0.1
        pen.clear()
        pen.write("Score: {}  High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal")) 





    # Check for a collision with the food
    if head.distance(food) < 20:
        # Move the food to a random spot
        x = random.randint(-290, 290)
        y = random.randint(-290, 290)
        food.goto(x,y)



        # Add a segment
        new_segment = turtle.Turtle()
        new_segment.speed(0)
        new_segment.shape("square")
        new_segment.color("grey")
        new_segment.penup()
        segments.append(new_segment)

        # Shorten the delay
        delay -= 0.001

        # Increase the score
        score += 10

        if score > high_score:
            high_score = score

        

        pen.clear()
        pen.write("Score: {}  High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal")) 



    # Move the end segments first in reverse order
    for index in range(len(segments)-1, 0, -1):
        x = segments[index-1].xcor()
        y = segments[index-1].ycor()
        segments[index].goto(x, y)



    # Move segment 0 to where the head is

    if len(segments) > 0:
        x = head.xcor()
        y = head.ycor()
        segments[0].goto(x,y)

    move()    



    # Check for head collision with the body segments

    for segment in segments:
        if segment.distance(head) < 20:
            time.sleep(1)
            head.goto(0,0)
            head.direction = "stop"

        

            # Hide the segments

            for segment in segments:
                segment.goto(1000, 1000)

            # Clear the segments list
            segments.clear()



            # Reset the score
            score = 0

          # Reset the delay
            delay = 0.1

        
            # Update the score display
            pen.clear()
            pen.write("Score: {}  High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal"))
    time.sleep(delay)
wn.mainloop()
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