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import pygame
import random
pygame.init()
winheight = 450
winwidth = 380
win = pygame.display.set_mode((winwidth, winheight))
pygame.display.set_caption("Basic Calculator")
FirstNumber = 0
firstnums = True
secondnums = False
SecondNumber = ""
Sign = " "
black = (0,0,0)
white = (255,255,255)
divide = False
dividec = white
dividet = black
multiply = False
multiplyc = white
multiplyt = black
subtract = False
subtractc = white
subtractt = black
addition = False
additionc = white
additiont = black
decimal = False
decimalc = white
decimalt = black
equals = False
equalsc = white
equalst = black
butzero = False
butzeroc = white
butzerot = black
butone = False
butonec = white
butonet = black
buttwo = False
buttwoc = white
buttwot = black
butthree = False
butthreec = white
butthreet = black
butfour = False
butfourc = white
butfourt = black
butfive = False
butfivec = white
butfivet = black
butsix = False
butsixc = white
butsixt = black
butseven = False
butsevenc = white
butsevent = black
buteight = False
buteightc = white
buteightt = black
butnine = False
butninec = white
butninet = black
run = True
def message(msg, color, cords, size):
fontsize = int(size)
font = pygame.font.SysFont(None, fontsize)
screen_text = font.render(msg, True, color)
win.blit(screen_text, cords)
while run:
win.fill(black)
pos = pygame.mouse.get_pos()
#pygame.time.delay(1)
pygame.draw.rect(win, white, (25, 10, winwidth-50, 80))
buttonone = pygame.draw.rect(win, butonec, (25, 100, 75, 75))
buttontwo = pygame.draw.rect(win, buttwoc, (110, 100, 75, 75))
buttonthree = pygame.draw.rect(win, butthreec, (195, 100, 75, 75))
div = pygame.draw.rect(win, dividec, (280, 100, 75, 75))
buttonfour = pygame.draw.rect(win, butfourc, (25, 185, 75, 75))
buttonfive = pygame.draw.rect(win, butfivec, (110, 185, 75, 75))
buttonsix = pygame.draw.rect(win, butsixc, (195, 185, 75, 75))
mult = pygame.draw.rect(win, multiplyc, (280, 185, 75, 75))
buttonseven = pygame.draw.rect(win, butsevenc, (25, 270, 75, 75))
buttoneight = pygame.draw.rect(win, buteightc, (110, 270, 75, 75))
buttonnine = pygame.draw.rect(win, butninec, (195, 270, 75, 75))
sub = pygame.draw.rect(win, subtractc, (280, 270, 75, 75))
buttonzero = pygame.draw.rect(win, butzeroc, (25, 355, 75, 75))
buttondecimal = pygame.draw.rect(win, decimalc, (110, 355, 75, 75))
buttonequals = pygame.draw.rect(win, equalsc, (195, 355, 75, 75))
ad = pygame.draw.rect(win, additionc, (280, 355, 75, 75))
if buttonone.collidepoint(pos):
butonec = black
butonet = white
else:
butonec = white
butonet = black
if buttontwo.collidepoint(pos):
buttwoc = black
buttwot = white
else:
buttwoc = white
buttwot = black
if buttonthree.collidepoint(pos):
butthreec = black
butthreet = white
else:
butthreec = white
butthreet = black
if div.collidepoint(pos):
dividec = black
dividet = white
else:
dividec = white
dividet = black
if buttonfour.collidepoint(pos):
butfourc = black
butfourt = white
else:
butfourc = white
butfourt = black
if buttonfive.collidepoint(pos):
butfivec = black
butfivet = white
else:
butfivec = white
butfivet = black
if buttonsix.collidepoint(pos):
butsixc = black
butsixt = white
else:
butsixc = white
butsixt = black
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
pressed1, pressed2, pressed3 = pygame.mouse.get_pressed()
if buttonone.collidepoint(pos) and pressed1:
if not butone:
butone = True
if firstnums:
FirstNumber *= 10
FirstNumber += 1
else:
SecondNumber *= 10
SecondNumber += 1
else:
butone = False
if buttontwo.collidepoint(pos) and pressed1:
if not buttwo:
buttwo = True
if firstnums:
FirstNumber *= 10
FirstNumber += 2
else:
SecondNumber *= 10
SecondNumber += 2
else:
buttwo = False
if buttonthree.collidepoint(pos) and pressed1:
if not butthree:
butthree = True
if firstnums:
FirstNumber *= 10
FirstNumber += 3
else:
SecondNumber *= 10
SecondNumber += 3
else:
butthree = False
if buttonfour.collidepoint(pos) and pressed1:
if not butfour:
butfour = True
if firstnums:
FirstNumber *= 10
FirstNumber += 4
else:
SecondNumber *= 10
SecondNumber += 4
else:
butfour = False
if buttonfive.collidepoint(pos) and pressed1:
if not butfive:
butfive = True
if firstnums:
FirstNumber *= 10
FirstNumber += 5
else:
SecondNumber *= 10
SecondNumber += 5
else:
butfive = False
if buttonsix.collidepoint(pos) and pressed1:
if not butsix:
butsix = True
if firstnums:
FirstNumber *= 10
FirstNumber += 6
else:
SecondNumber *= 10
SecondNumber += 6
else:
butsix = False
message(str(FirstNumber) + str(Sign) + str(SecondNumber), black, [25, 40], 35)
message("1", butonet, [(25 + 75/2 - 10), (100 + 75/2 - 15)], 50)
message("2", buttwot, [(110 + 75/2 - 10), (100 + 75/2 - 15)], 50)
message("3", butthreet, [(195 + 75/2 - 10), (100 + 75/2 - 15)], 50)
message("÷", dividet, [(280 + 75/2 - 10), (100 + 75/2 - 20)], 50)
message("4", butfourt, [(25 + 75/2 - 10), (185 + 75/2 - 15)], 50)
message("5", butfivet, [(110 + 75/2 - 10), (185 + 75/2 - 15)], 50)
message("6", butsixt, [(195 + 75/2 - 10), (185 + 75/2 - 15)], 50)
message("×", multiplyt, [(280 + 75/2 - 10), (185 + 75/2 - 20)], 50)
message("7", butsevent, [(25 + 75/2 - 10), (270 + 75/2 - 15)], 50)
message("8", buteightt, [(110 + 75/2 - 10), (270 + 75/2 - 15)], 50)
message("9", butninet, [(195 + 75/2 - 10), (270 + 75/2 - 15)], 50)
message("-", subtractt, [(280 + 75/2 - 5), (270 + 75/2 - 15)], 50)
message("0", butzerot, [(25 + 75/2 - 10), (355 + 75/2 - 15)], 50)
message(".", decimalt, [(110 + 75/2 - 5), (355 + 75/2 - 15)], 50)
message("=", equalst, [(195 + 75/2 - 10), (355 + 75/2 - 15)], 50)
message("+", additiont, [(280 + 75/2 - 10), (355 + 75/2 - 15)], 50)
#pygame.draw.rect(win, (0,0,0), (playerx, playery, playerwidth, playerheight))
pygame.display.update()
pygame.quit()