@OrdinaryLlama I'm glad you think so :) It takes a while to get used to, admittedly. I think it might deter new players.
@LiamSchenck No problem, I'm finishing up on the game now, releasing it tonight, and any bugs I find are very valuable. I already fixed the jumping bug. I think I will leave the arena as it is. If people find these easy strategies then so be it. You definitely can't beat the guided missiles that I added by just standing and jumping.
Oh yeah, and I added a level 4 with a bunch of missiles. I also made the grappling hook wrap around blocks instead of passing right through. It's a little thing but it makes the game so much better, IMO.
Unfortunately I didn't have time to add 2 player mode, but what can you do.
@eankeen Sweet, love seeing someone play my game. You're probably right about the controls - they have a bit of a learning curve and maybe aren't very intuitive. I really bummed about his damn bug (and others I couldn't fix). I would have liked to see get to level two and face the turrets. They're a lot more fun that the first level. If you decide to stream that I would totally watch.
@eankeen Damn, I went to sleep before I read this comment, now it's too late. Out of curiosity, how did you trigger this bug? Or if you don't know, what happened right before? It looks to me like you just respawned, then gravity decided to work upward.
@LiamSchenck Maybe. There are still many things that I want to add. I've just updated the game on the challenge board to the latest version, and I'm intensively playing through it to find any bugs. I just realized one of the data files was corrupted, and I've been sh*tting myself trying to fix it before anyone notices, lol
@LiamSchenck ffs dont you ever have anything positive to say?!
Just kidding, this feedback is super important and helpful. I've got rid of the island in all but the standard and super predictive arenas. Standard is meant to be easy anyway. The only problem might be on the bouncy bullets by standing on the edge of the tower base and jumping, but that's quite difficult for me to do. Tell me if you figure out any more of these "loophole" strategies!
@Ov3R10rd Honestly, I didn't even realize there was a theme when I started brainstorming for this game. But I don't think games will be penalized for not following the theme, so I won't bother adding it in. It will just feel contrived.