Matt S.

@MatthewStirling (130)
Swing!
posted to Share by MatthewStirling

@OrdinaryLlama I'm glad you think so :) It takes a while to get used to, admittedly. I think it might deter new players.

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posted to Share by MatthewStirling

Can he swing, from a grapling hook? Yes he can, he's a spider dot!
@themaka

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posted to Share by MatthewStirling

@RogueKing No, you just unlocked spazz mode. Well done!

Swing!
posted to Share by MatthewStirling

@LiamSchenck No problem, I'm finishing up on the game now, releasing it tonight, and any bugs I find are very valuable. I already fixed the jumping bug. I think I will leave the arena as it is. If people find these easy strategies then so be it. You definitely can't beat the guided missiles that I added by just standing and jumping.

Oh yeah, and I added a level 4 with a bunch of missiles. I also made the grappling hook wrap around blocks instead of passing right through. It's a little thing but it makes the game so much better, IMO.

Unfortunately I didn't have time to add 2 player mode, but what can you do.

Swing!
posted to Share by MatthewStirling

@mdjb4 If you think this is amazing, just wait till I've added turrets, explosions and guided missiles (no, seriously)

Three Ways
posted to Share by Equation

@Equation Cool game! Quick question: how did you get the game to show in one screen? I'm also working in JS, but my game shows the code as well. How do I get mine to do what you're doing? Thanks!

Swing!
posted to Share by MatthewStirling

Is it super slow for you, or do you want to see how others play it? @hayaodeh

Swing!
posted to Share by MatthewStirling

Thanks so much! I'll consider changing the controls a bit. @themaka

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posted to Share by MatthewStirling

@argthe1st Ah. I have yet to watch it.

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Thanks Herculuke!

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posted to Share by MatthewStirling

@Nanowrimoijk Removed level progression restrictions. All levels now unlocked off the bat. I'll admit that was an annoying feature.

Swing!
posted to Share by MatthewStirling

@jarules214 Thanks! I'm not sure that I will continue developing the game, but the game sure could use some polishing. I know there are still some bugs. Have you encounter any of them?

Swing!
posted to Share by MatthewStirling

@eankeen Sweet, love seeing someone play my game. You're probably right about the controls - they have a bit of a learning curve and maybe aren't very intuitive. I really bummed about his damn bug (and others I couldn't fix). I would have liked to see get to level two and face the turrets. They're a lot more fun that the first level. If you decide to stream that I would totally watch.

Swing!
posted to Share by MatthewStirling

@wordguesser Haha, good ones. Unfortunately I don't think I can update anything in the game anymore. Maybe they will let me update the splashes though.

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posted to Share by MatthewStirling

@eankeen Damn, I went to sleep before I read this comment, now it's too late. Out of curiosity, how did you trigger this bug? Or if you don't know, what happened right before? It looks to me like you just respawned, then gravity decided to work upward.

Swing!
posted to Share by MatthewStirling

@wordguesser thanks, should be fixed. There's at least one other rare bug I can't debug because it's so rare. If you keep playing, please tell me if you find any more!

Swing!
posted to Share by MatthewStirling

@LiamSchenck Maybe. There are still many things that I want to add. I've just updated the game on the challenge board to the latest version, and I'm intensively playing through it to find any bugs. I just realized one of the data files was corrupted, and I've been sh*tting myself trying to fix it before anyone notices, lol

Swing!
posted to Share by MatthewStirling

@LiamSchenck ffs dont you ever have anything positive to say?!

Just kidding, this feedback is super important and helpful. I've got rid of the island in all but the standard and super predictive arenas. Standard is meant to be easy anyway. The only problem might be on the bouncy bullets by standing on the edge of the tower base and jumping, but that's quite difficult for me to do. Tell me if you figure out any more of these "loophole" strategies!

Swing!
posted to Share by MatthewStirling

@LiamSchenck Thank you for the feedback. I've changed the arena to try and account for this problem. Now you'll never beat the arena, especially with a mere trackpad! MUAHAHAHAHA!

Swing!
posted to Share by MatthewStirling
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posted to Share by MatthewStirling

@CarlosAlbertoAlberto You know what else is hard and people like it?

The third level I'm working on right now. Stick around!

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posted to Share by MatthewStirling

@TBNRpandaboy Goddamit, you're a legend!

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posted to Share by MatthewStirling
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@JohnnyWobble Get a mouse. You'll never pass the turrets with a trackpad (unless you're a legend)

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posted to Share by MatthewStirling

@kaldisberzins Got it. I will fix it in an upcoming update. Thanks!

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posted to Share by MatthewStirling

@kaldisberzins I can't seem to replicate the problem. Are you doing something specific? When I only spam space bar I jump once from the ground but not anymore in the air.

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posted to Share by MatthewStirling

@PlaysWithRepls I just shortened level 1 to 10 challenges and added a level 2. Be sure to check it out!

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posted to Share by MatthewStirling

@argthe1st Honestly, I think so too (but I may be a little biased)

Swing!
posted to Share by MatthewStirling

@Ov3R10rd Honestly, I didn't even realize there was a theme when I started brainstorming for this game. But I don't think games will be penalized for not following the theme, so I won't bother adding it in. It will just feel contrived.

Swing!
posted to Share by MatthewStirling

@ArchieMaclean I like the 'w' control just the way it is. This way you can control how much you are pulled. But I should probably fix the jerk of 'e'.