Files
  • main.cpp
main.cpp
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//use standard library for functionality
#include <bits/stdc++.h>
//for convenience and readibility
using namespace std;

int main(){
	//define a player type to hold finger numbers
	typedef struct player {long long reserved[2][2];} player;

	//set of unique moves (no duplicates possible)
	set <player> set_move;

	//unweighted directed adjacency list (adjlist[a][b]=> a to b)
	vector < vector <long long > > adj_list;
	
	 
}