@ags16edev/

# Guess

## No description

Files
• main.py
main.py
```1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
```
```print("Welcome to guess!")
print("Guess has over 24 diffeent games")
print("Each option you choose leads you to a different section. Everything you say will be used in the future!")
game = input("To play the game, choose a random letter of the alphabet! Don't use caps")
if game == "a":
print("Welcome to the 'a' game!")
print("This game is a guessing game, it's actually the same as everything else")
print("Okay let's go!")
answer = input("Is this game the same as every game on here?")
print("Wrong!")
print("What? Did you think I would actually tell you the answer before?")
print("Good...good...these games are fun!")
answer2 = input("Are these games fun?")
print("I see you saw through my bluff!")
print("I bluffed. These answers are not what you think they are!")

if game == "b":
print("Welcome to the 'b' game!")
if game == "c":
print("Welcome to the 'c' game!")
if game == "d":
print("Welcome to the 'd' game!")
if game == "e":
print("Welcome to the 'e' game!")
if game == "f":
print("Welcome to the 'f' game!")
if game == "g":
print("Welcome to the 'g' game!")
if game == "h":
print("Welcome to the 'h' game!")
if game == "i":
print("Welcome to the 'i' game!")
if game == "j":
print("Welcome to the 'j' game!")
if game == "k":
print("Welcome to the 'k' game!")
if game == "l":
print("Welcome to the 'l' game!")
if game == "m":
print("Welcome to the 'm' game!")
if game == "n":
print("Welcome to the 'n' game!")
if game == "o":
print("Welcome to the 'o' game!")
if game == "p":
print("Welcome to the 'p' game!")
if game == "q":
print("Welcome to the 'q' game!")
if game == "r":
print("Welcome to the 'r' game!")
if game == "s":
print("Welcome to the 's' game!")
if game == "t":
print("Welcome to the 't' game!")
if game == "u":
print("Welcome to the 'u' game!")
if game == "v":
print("Welcome to the 'v' game!")
if game == "w":
print("Welcome to the 'w' game!")
if game == "x":
print("Welcome to the 'x' game!")
if game == "y":
print("Welcome to the 'y' game!")
if game == "z":
print("Welcome to the 'z' game!")
if game == "5":
print("Well, I see you found this secret game!")
print("Very good......")
print("It's an actual full on game!")
print("It's basically a battle engine. A turn based battle engine!")
var1 = 40
atk1 = 10
atk2 = 5
atk3 = 20
atk4 = 5
potion = 20
aerialacePP = 10
CloseCombatPP = 5
FlyPP = 15
PeckPP = 10
Userpotions = 4
playerhp = 130  #The different variables
NPChp = 130
NPCatk1 = 10
NPCatk2 = 5
NPCatk3 = 20
NPCatk4 = 10
NPCatk1PP = 20
NPCatk2PP = 5
NPCatk3PP = 15
NPCatk4PP = 35
EnemyPotions = 4

import random as ran
pslice1 = ["1", "2", "3", "4", "5"]

print("It was a quiet day on Route 21. As you walk along the road you encounter a trainer!")
print("Hey! I like shorts! They are comfy and easy to wear!")
print("Bug catcher Timmy sends out Golisopod! Go staraptor! Timmy: 'Alright! Let's enjoy this battle!") #Prints a text

def aerialace (): #This defines the function for one of the attacks
global NPChp, aerialacePP
if aerialacePP >= 0:
aerialacePP = aerialacePP-1
NPChp = NPChp - 10
print("The enemy has", NPChp)
def CloseCombat ():
global NPChp, CloseCombatPP
if CloseCombatPP >= 0:
CloseCombatPP = CloseCombatPP-1
NPChp = NPChp - 5
print(NPChp)
def Fly ():
global NPChp, FlyPP
if FlyPP >= 0:
FlyPP = FlyPP-1
NPChp = NPChp - 20
print(NPChp)
def Peck ():
global NPChp, PeckPP
if PeckPP >= 0:
PeckPP = PeckPP-1
NPChp = NPChp - 10
print("NPChp")

def potion (): #This defines the health point increase for one oif the attack options
global playerhp, UserPotions
if Userpotions >= 0:
Userpotions = Userpotions-1
playerhp = 130
print("Staraptor is at", playerhp)

while NPChp >= 0 or playerhp >=0:
choice = input("Do you want to use 1) Aerial Ace 2) Close Combat 3) Fly 4) Peck  5) Potion? ")#This enables choices
if choice=="1" and aerialacePP >= 0:
aerialace()#This is the word that was defined before and is placed into this code.
print("Aerial Ace was super effective! You dealt",atk1, "The enemy has" , NPChp)#This is the move input

elif choice == "2" and CloseCombatPP >= 0:
CloseCombat()
print("Close Combat was effective! You dealt", atk2, "The enemy has" , NPChp )#This is the move input

elif choice == "3" and FlyPP >= 0:
Fly()
print("Fly was super effective! You dealt", atk3, "The enemy has" , NPChp)#This is the move input
elif choice == "4" and PeckPP >= 0:
Peck()
print("Peck was super effective! You dealt", atk4,"The enemy has" , NPChp) #This is the move input
elif choice == "5" and Userpotions >= 0:
playerhp = playerhp + 20

EnemyAI = ran.choice(pslice1)

if EnemyAI == "1":
playerhp = playerhp - 10
print("The enemy has dealt 10 damage. You have ", playerhp) #All of the enemy attacks come from these three lines of code
if EnemyAI == "2":
playerhp = playerhp - 5
print("The enemy has dealt 5 damage. You have ", playerhp)
if EnemyAI == "3":
playerhp = playerhp - 20
print("The enemy has dealt 20 damage. You have ", playerhp)
if EnemyAI == "4":
playerhp = playerhp - 10
print("The enemy has dealt 10 damage. You have ", playerhp)
if EnemyAI == "5":
NPChp = NPChp + 40
print("The enemy has used a potion! The enemy now has ", NPChp)

if aerialacePP <=0:
print("You cannot use this move!")

if CloseCombatPP <=0:
print("You cannot use this move!")

if FlyPP <=0:
print("You cannot use this move!")

if PeckPP <=0:
print("You cannot use this move!")

if Userpotions <=0:
print("You cannot use this move!")

if NPChp<=0:
print("You won! Timmy has given you \$10000")
break

if playerhp<=0:
print("You lost! You gave away \$10000")
break

else:
print("Goodbye then!")```
Fetching token