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@ags16edev/

Pocket monster battle

Python

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  • main.py
main.py
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var1 = 40
atk1 = 10
atk2 = 5
atk3 = 20
atk4 = 5
potion = 20
aerialacePP = 10
CloseCombatPP = 5
FlyPP = 15
PeckPP = 10
Userpotions = 4
playerhp = 130  #The different variables
NPChp = 130
NPCatk1 = 10
NPCatk2 = 5
NPCatk3 = 20
NPCatk4 = 10
NPCatk1PP = 20
NPCatk2PP = 5
NPCatk3PP = 15
NPCatk4PP = 35
EnemyPotions = 4

                                                                                                          
                         
import random as ran
pslice1 = ["1", "2", "3", "4", "5"]

print("It was a quiet day on Route 21. As you walk along the road you encounter a trainer!")
print("Hey! I like shorts! They are comfy and easy to wear!")
print("Bug catcher Timmy sends out Golisopod! Go staraptor! Timmy: 'Alright! Let's enjoy this battle!") #Prints a text




def aerialace (): #This defines the function for one of the attacks
        global NPChp, aerialacePP
        if aerialacePP >= 0:
                aerialacePP = aerialacePP-1
                NPChp = NPChp - 10
                print("The enemy has", NPChp)
def CloseCombat ():
            global NPChp, CloseCombatPP
            if CloseCombatPP >= 0:
                    CloseCombatPP = CloseCombatPP-1
                    NPChp = NPChp - 5
                    print(NPChp)
def Fly ():
            global NPChp, FlyPP
            if FlyPP >= 0:
                    FlyPP = FlyPP-1
                    NPChp = NPChp - 20
                    print(NPChp)
def Peck ():
    global NPChp, PeckPP
    if PeckPP >= 0:
            PeckPP = PeckPP-1
            NPChp = NPChp - 10
            print("NPChp")
    
def potion (): #This defines the health point increase for one oif the attack options
    global playerhp, UserPotions
    if Userpotions >= 0:
            Userpotions = Userpotions
            playerhp = 130
            print("Staraptor is at", playerhp)

 


            

    
        
while NPChp >= 0 or playerhp >=0:
    choice = input("Do you want to use 1) Aerial Ace 2) Close Combat 3) Fly 4) Peck  5) Potion? ")#This enables the options to attack
    if choice=="1" and aerialacePP >= 0:
            aerialace()#This is the word that was defined before and is placed into this code.
            print("Aerial Ace was super effective! You dealt",atk1, "The enemy has" , NPChp)#This is the move input
        
        
    elif choice == "2" and CloseCombatPP >= 0:
        CloseCombat()
        print("Close Combat was effective! You dealt", atk2, "The enemy has" , NPChp )#This is the move input

    elif choice == "3" and FlyPP >= 0:
        Fly()
        print("Fly was super effective! You dealt", atk3, "The enemy has" , NPChp)#This is the move input
    elif choice == "4" and PeckPP >= 0:
        Peck()
        print("Peck was super effective! You dealt", atk4,"The enemy has" , NPChp) #This is the move input
    elif choice == "5" and Userpotions >= 0:
            playerhp = playerhp + 20
        
    EnemyAI = ran.choice(pslice1)
    

    if EnemyAI == "1":
        playerhp = playerhp - 10
        print("The enemy has dealt 10 damage. You have ", playerhp) #All of the enemy attacks come from these three lines of code
    if EnemyAI == "2":
        playerhp = playerhp - 5
        print("The enemy has dealt 5 damage. You have ", playerhp)
    if EnemyAI == "3":
        playerhp = playerhp - 20
        print("The enemy has dealt 20 damage. You have ", playerhp)
    if EnemyAI == "4":
        playerhp = playerhp - 10
        print("The enemy has dealt 10 damage. You have ", playerhp)
    if EnemyAI == "5":
        NPChp = NPChp + 40
        print("The enemy has used a potion! The enemy now has ", NPChp)

    if aerialacePP <=0:
            print("You cannot use this move!")

    if CloseCombatPP <=0:
            print("You cannot use this move!")

    if FlyPP <=0:
            print("You cannot use this move!")
            
    if PeckPP <=0:
            print("You cannot use this move!")
            
    if Userpotions <=0:
            print("You cannot use this move!")

    if NPChp<=0:
        print("You won! Timmy has given you $10000")
        break

    if playerhp<=0:
            print("You lost! You gave away $10000")
            break
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