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import random
players = []
class Card:
def __init__(self,symbol,value):
self.symbol = symbol
self.value = value
self.text = ""
if value == 14:
self.text += "A"
elif value == 11:
self.value = 10
self.text += "J"
elif value == 12:
self.value = 10
self.text += "Q"
elif value == 13:
self.value = 10
self.text += "K"
else:
self.text += str(value)
if symbol == 0:
self.text += "D"
elif symbol == 1:
self.text += "H"
elif symbol == 2:
self.text += "S"
else:
self.text += "C"
class Deck:
def __init__(self):
self.deck = []
for k in range(6):
for i in range(4):
for c in range(2,15):
self.deck.append(Card(i,c))
def shuffle(self):
random.shuffle(self.deck)
def draw(self,num_of_cards = 1):
self.array = []
for i in range(num_of_cards):
self.array.append(self.deck.pop())
return self.array
def checkDeckAmount(self):
return len(self.deck)
class Player:
def __init__(self,name):
self.name = name
self.currency = 500
self.original_bet = None
self.hand = []
self.idle = True
def switchIdle(self):
if self.idle == True:
self.idle = False
else:
self.idle = True
return self.idle
def bet(self,amount = 5):
self.original_bet = amount
self.currency -= amount
return ["bet",amount]
def hit(self):
return "hit"
def stand(self):
return "stand"
def doubleDown(self):
double = (self.original_bet * 2)
self.currency -= double
return ["double",double]
def split(self):
self.currency -= self.original_bet
return ["split",self.original_bet]
def win(self,amount):
self.currency += amount
return "win"
def tie(self):
self.currency += self.original_bet
return "tie"
class BlackJack:
def __init__(self):
self.deck = Deck()
self.deck.shuffle()
self.results = []
self.dealerJack = False
def addPlayer(self,name):
players.append(Player(name))
def currentPlayers(self):
self.current_players = [player for player in players if player.idle != True]
return self.current_players
def shuffle(self):
self.deck.shuffle()
def drawOne(self):
if self.deck.checkDeckAmount() == 0:
self.newDeck()
self.shuffle()
return self.deck.draw()[0]
def newDeck(self):
self.deck = Deck()
def calculateHand(self,player):
self.array = []
self.score = 0
for card in player.hand:
if card.value == 14:
self.array.append(card)
else:
self.array.insert(0,card)
for card in self.array:
if self.score < 22:
if card.value != 14:
self.score += card.value
else:
self.temp_score = self.score
self.temp_score += 11
if self.temp_score > 21:
self.score += 1
else:
self.score += 11
if self.score > 21:
return "bust"
else:
return self.score
def checkBlackJack(self,player):
if player == dealer:
if self.calculateHand(player) == 21:
self.dealerJack = True
else:
if self.calculateHand(player) == 21:
return "blackjack"
return None
def setupRound(self):
for player in players:
player.switchIdle()
for i in range(2):
dealer.hand.append(self.drawOne())
for player in self.currentPlayers():
player.hand.append(self.drawOne())
self.checkBlackJack(dealer)
for player in self.currentPlayers():
if self.checkBlackJack(player) == "blackjack":
self.results.append([player,"blackjack"])
if self.dealerJack != True:
self.extra_money = (player.original_bet / 2)
player.win((player.original_bet * 2) + self.extra_money)
else:
player.tie()
elif self.dealerJack == True:
self.results.append([player,self.calculateHand(player)])
if self.dealerJack != True:
self.startRound()
return
self.results.append([dealer,21])
self.endRound()
return
def startRound(self):
for player in self.currentPlayers():
command = input()
if command == 0:
pass
elif command == 1:
pass
def hit(self,player):
player.hand.append(self.drawOne())
if self.calculateHand(player) == "bust":
return "bust"
return "hit"
def endRound(self):
self.dealer_score = None
self.players_scores = []
for player in self.results:
if player[0] == dealer:
self.dealer_score = player[1]
else:
self.players_scores.append(player)
if self.dealer_score != 21:
for score in self.players_scores:
if score[1] > self.dealer_score:
score[0].win((score[0].original_bet * 2))
elif score[1] == self.dealer_score:
score[1].tie()
else:
pass
def clearHands(self):
dealer.clear()
for player in players:
player.hand.clear()
dealer = Player("dealer")
main = BlackJack()
main.addPlayer("Brant")
players[0].bet()
main.setupRound()