Axel Suárez

@ggzor (39) • Buap
2019 repl.it Game Jam Winner | info: https://bit.ly/3i7GWw0
So… who exactly won the repl.it Game Jam?
posted to Announcements by katyadee

Thank you a lot! It has been an amazing experience this Game Jam. :D

🏆GAME JAM WINNERS INSIDE 🏆
posted to Announcements by katyadee

... I'm shocked! This is incredible. :O Thanks a lot to the repl.it team! And thanks to all the participants! You've made really, really amazing games. I had a lot of fun playing your games!

SceneMachine: Drag, configure and shoot! (SVG 2D Physics Game)
posted to Share by ggzor

@TimothyAnderso1 Thank you a lot! It was really hard work and so many hours testing it. Glad you like it!

So… who exactly won the repl.it Game Jam?
posted to Announcements by katyadee

@Murzikal Thanks for the suggestion. :)

So… who exactly won the repl.it Game Jam?
posted to Announcements by katyadee

@AmelieDavy Thank you a lot! I'm glad you like it. :D

So… who exactly won the repl.it Game Jam?
posted to Announcements by katyadee

@timmy_i_chen Thanks for the suggestion!

SceneMachine: Drag, configure and shoot! (SVG 2D Physics Game)
posted to Share by ggzor

@Seduko Thanks! That's right. Energy is the money of the game, it is what you use to complete the levels. I initially thought putting money instead of energy, but energy makes more sense in the story.

SceneMachine: Drag, configure and shoot! (SVG 2D Physics Game)
posted to Share by ggzor

@mkhoi Thanks for your comments! I'm glad you like it.

SceneMachine: Drag, configure and shoot! (SVG 2D Physics Game)
posted to Share by ggzor

@MaxwellArchibal Thank you! I'm glad you like it. :D

SceneMachine: Drag, configure and shoot! (SVG 2D Physics Game)
posted to Share by ggzor

@ebest Could you check if it's working now, please? I have switched to other CDN for the Vuex library.

SceneMachine: Drag, configure and shoot! (SVG 2D Physics Game)
posted to Share by ggzor

@ebest Thanks for your feedback. The Store script was executing before the Vuex library loaded. It should be working now. Please let me know if you find any other issue.

SceneMachine: Drag, configure and shoot! (SVG 2D Physics Game)
posted to Share by ggzor

@ebest I'm sorry for the inconvenience. Could you share me your browser version? I think it could be a browser compatibility issue.

SceneMachine: Drag, configure and shoot! (SVG 2D Physics Game)
posted to Share by ggzor

@GameMaster1928 Thanks for your feedback. I have added a polyfill for Array.prototype.flatMap, and now it displays the levels on the level selection. Unfortunately, Edge doesn't have support for ES6 Spread syntax in object literals, and I didn't used any JavaScript compiler. Please try using another browser (except IE, which doesn't have support either). I'm sorry for the inconvenience.

SceneMachine: Drag, configure and shoot! (SVG 2D Physics Game)
posted to Share by ggzor

@AustinKrause1 Thank you! And also thanks for testing on both browsers. :D

So… who exactly won the repl.it Game Jam?
posted to Announcements by katyadee

@Zavexeon Thank you! I will take it into account. ;)

SceneMachine: Drag, configure and shoot! (SVG 2D Physics Game)
posted to Share by ggzor

@Steven_The_GuyT Thank you! You can check the post about the story behind the game here.

So… who exactly won the repl.it Game Jam?
posted to Announcements by katyadee

@theangryepicbanana Thank you! Thanks for the suggestion, too.

SceneMachine: Drag, configure and shoot! (SVG 2D Physics Game)
posted to Share by ggzor

@AkhilGupta Thanks again for your detailed comments. Good luck with your projects.

SceneMachine: Drag, configure and shoot! (SVG 2D Physics Game)
posted to Share by ggzor

@ThomasS1 It's true. It seems that Safari is applying an offset to the mouse position when trying to put the Source. I could issue a quick fix, but I think modifying the code right now goes against the rules. I'm sorry for the inconvenience.

SceneMachine: Drag, configure and shoot! (SVG 2D Physics Game)
posted to Share by ggzor

@AkhilGupta Thanks for your detailed comments! I really appreciate.

Yes, I used SVG.js to manipulate graphics and Matter.js for physics simulation. It was really hard to make them work together (level loading was the most difficult part).

You're right. I required far more time to balance the levels, it's really time consuming to play again and again the levels until you get them right. It was in the plan to add more levels that required you to use the new elements, but I ran out of time while testing.

Yes, the condition for an element to be "well placed" is that at most 60% of the element is touching the ground. I think I should increment that threshold.

For the last question: pay attention to the tips. ;)

Thanks again for your feedback, it is really appreciated.

SceneMachine: Drag, configure and shoot! (SVG 2D Physics Game)
posted to Share by ggzor

@AkhilGupta Thanks for your feedback! Glad you like it!

SceneMachine: Drag, configure and shoot! (SVG 2D Physics Game)
posted to Share by ggzor

@AkhilGupta Yes, that's the very rare bug I found while testing on multiple machines. Try using another web browser, that solved the issue.

SceneMachine: Drag, configure and shoot! (SVG 2D Physics Game)
posted to Share by ggzor

@timmy_i_chen Thank you! I'm glad you like it. It is intended to be difficult. :D

SceneMachine: Drag, configure and shoot! (SVG 2D Physics Game)
posted to Share by ggzor

@ThomasS1 Thank you! Excellent suggestion, it will surely improve the game. By the way, this is the second game I've ever made, so your comments make me a better game developer. I appreciate.