We've spent months researching methods to implement a cross-platform and cross-language graphics engine in Repl.it. With our Explorer's help, we've explored different ways of doing graphics -- some of you even built amazing things on it! However, the time has finally come to start rolling out our graphics system. It's still buggy and requires some more work but it works. Some of you might have even already discovered it.
While we intend to roll this out to all our languages we're starting with a few specific environments and we'll generalize from there:
Here is a taste of what the development environment might look like:
Some limitations and known issues:
- The graphics window is shared across clients. I.e. if you share your repl with someone they'll be able to interact with the same window you're interacting with. It
- You have to fork someone's repl before seeing the result.
- Sound sadly doesn't work yet
We're hoping to fix these pending issue in the next week.
[TO TRY IT FORK AND FUN] I pulled a few examples from the web for you to check out.
What version of love2d are we using.love2d in repl doesn’t work with github modules.can you please fix this, also it has errors when I try to require love modules.It also has errors with the corrections I had tried to make from the Love2d forums.They also don’t work.Can you please fix this in the next update.if you want to check out the repl and find out on how to fix it basically click on @derpdizzzzy and click on book dizzy the movie noobalion rated elite.