Standard Template Library (C++)
DynamicSquid (1962)

Hey guys! Currently I'm making a tutorial on STL containers (std::vector, std::list, std::etc.), and I think I might publish it around next week.

So does anyone have any suggestions of things to include? I'm definitely going to be going over the basic STL containers, along with some useful tips and algorithms. But is there anything different you guys will want to see?

Please let me know in the comments. Thanks, and see you next week!

UPDATE: It's released!

You are viewing a single comment. View All
nt998302 (159)

For sure keep vectors, lists. Introduce stream writing and list sorting. If you know how, which I bet you do, go over dynamic casting and smart pointers. Good Luck!

DynamicSquid (1962)

@nt998302 Thanks for your reply! I'm going to cover all the main STL containers, lists, maps, deques, sets and more. But don't you think that stream writing, dynamic casting, and smart pointers are for another tutorial? I kinda just want to stick with lists for this tutorial, otherwise it'll be a mess to write

nt998302 (159)

@DynamicSquid I guess you can create a separate tutorial for that stuff as it's a little more complex...

DynamicSquid (1962)

@nt998302 Yeah, I probably will. I also have to learn what smart pointers actually are before I start teaching it lol

nt998302 (159)

@DynamicSquid xD, I don't know much about them either. I used Unreal for a while, but the C++ in it was too difficult for what I wanted to do, so I switched to Unity C# and now I'm flowing

DynamicSquid (1962)

@nt998302 Oh that's cool! I actually tried learning Unreal for a couple of weeks, and I really liked making abandoned structures and forests and those "nature" scenes. But I totally agree, making games in Unreal using C++ is a little too complicated. However I really want to learn Unity and C# like you did, but I also kinda want to "finish" learning C++ first...