I want to make a game witch programming skills do i need to know?💪🏼💙
i would recommend starting out small. for example, if you want to make some 3d action-based game, you may want to start out with some smaller 2d games. as you create the smalller games, you will learn the tools and structure required to build larger and more advanced games.
hope i could help :)
programming skills: basic programming skills and object oriented programming (classes, subclasses, inheritance, etc...)
art skills: how to draw or find artwork online
math skills: geometry/trigonometry (for 2D games anyway)
With discipline, I'm certain you're equally capable of this.
A great game making library (comes with collision detection, level creation, and animation handling!) that helps accelerate the creation of canvas-based games.
An example of a game using (a heavily reworked version of impactjs)
It's entirely HTML5
SDL2 - Simple Direct-media Layer 2.0
A simple and handy C graphics library that helps get your pictures on the screen. It has a lot of handy functions that html canvas does not (like rotating (why canvas...why))
It is going to be highly dependent on what game you want to make and what will be your primary platform you want to deploy it to.
The web is a great platform to deploy to, but you will have to deal with the 3-headed monster of HTML+CSS+JS, so if you are not already familiar with those, you might be wrestling with your tools more than actually writing your game. All-in-one engines like Unity, Godot, GameMaker, etc. are great to start with because of the documentation and the community. Plus it's a "turn-key" solution so you can deploy to multiple platforms with just a single code base (for the most part). Also, a lot of the low-level game dev stuff are abstracted so you can focus on your game (ie. matrix/vector math, physics, game loop, etc.).
In terms of genre and scope, 2D turn-based games are always a nice start. The complexity is in the logic/mechanics (ie. game rules), which is a lot easier to manage than visual complexity (ie. physics based action, collision detection, 3D animation, etc.). After locking down your mechanics, you can focus on polish (ie. animations, colors, UI, etc.).
For a game to be perceived as finish, it is not based on the number of features, but is based on the amount of effort put into polishing it. A tic-tac-toe game with insane animation and polish will always take the cake over a 3D open-world game with limited NPCs and blocky animation.
Depends on the kind of game.
As a general rule of thumb, you'll need basic programming knowledge (complete a course on a language), and probably some kind of graphic design knowledge (doesn't need to be complex, being able to do pixel art is plenty!). If you're serious, you'll need to know how to optimize your code so your game runs smoothly.