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Game making🎮
rabofan70 (4)

I want to make a game witch programming skills do i need to know?💪🏼💙

eankeen (1379)

whether you're building some terminal-based game or a graphical one, you'll need to know a particular programming language fairly well. for example, if you are creating a graphical game with javascript, you may want to be knowledgeable and have experience with the modern features of javascript.

i would recommend starting out small. for example, if you want to make some 3d action-based game, you may want to start out with some smaller 2d games. as you create the smalller games, you will learn the tools and structure required to build larger and more advanced games.

hope i could help :)

rabofan70 (4)

@eankeen yeah i messed arround in unreal engine but i have to learn the language

mwilki7 (1112)

programming skills: basic programming skills and object oriented programming (classes, subclasses, inheritance, etc...)
art skills: how to draw or find artwork online
math skills: geometry/trigonometry (for 2D games anyway)

Dean Dodrill was an artist, who knew nothing about programming, took 3 and a half years to create one of my favorite platformers: Dust: An Elysian Tail.

With discipline, I'm certain you're equally capable of this.


A great game making library (comes with collision detection, level creation, and animation handling!) that helps accelerate the creation of canvas-based games.
An example of a game using (a heavily reworked version of impactjs)

It's entirely HTML5

SDL2 - Simple Direct-media Layer 2.0

A simple and handy C graphics library that helps get your pictures on the screen. It has a lot of handy functions that html canvas does not (like rotating (why canvas...why))

antonmata (26)

It is going to be highly dependent on what game you want to make and what will be your primary platform you want to deploy it to.

The web is a great platform to deploy to, but you will have to deal with the 3-headed monster of HTML+CSS+JS, so if you are not already familiar with those, you might be wrestling with your tools more than actually writing your game. All-in-one engines like Unity, Godot, GameMaker, etc. are great to start with because of the documentation and the community. Plus it's a "turn-key" solution so you can deploy to multiple platforms with just a single code base (for the most part). Also, a lot of the low-level game dev stuff are abstracted so you can focus on your game (ie. matrix/vector math, physics, game loop, etc.).

In terms of genre and scope, 2D turn-based games are always a nice start. The complexity is in the logic/mechanics (ie. game rules), which is a lot easier to manage than visual complexity (ie. physics based action, collision detection, 3D animation, etc.). After locking down your mechanics, you can focus on polish (ie. animations, colors, UI, etc.).

For a game to be perceived as finish, it is not based on the number of features, but is based on the amount of effort put into polishing it. A tic-tac-toe game with insane animation and polish will always take the cake over a 3D open-world game with limited NPCs and blocky animation.

MJC355 (0)

You should use Node.JS and

Zavexeon (1051)

Depends on the kind of game.

As a general rule of thumb, you'll need basic programming knowledge (complete a course on a language), and probably some kind of graphic design knowledge (doesn't need to be complex, being able to do pixel art is plenty!). If you're serious, you'll need to know how to optimize your code so your game runs smoothly.

rabofan70 (4)

@Zavexeon yeah i want to make a game like until dawn and detroit become human

Zavexeon (1051)

@rabofan70 Well, that's pretty advanced... it takes years to even learn how to do that.

rabofan70 (4)

@Zavexeon yes i am very motivated do make the game i dont want to stop whatever its so much you have to learn. I have the concept already.💪🏼🛣

Zavexeon (1051)

@rabofan70 Well, that's all it takes: motivation.

mattdoan (17)

@Zavexeon Complete a course on a language, like Java certification you mean?

Zavexeon (1051)

@mattdoan Yep. But I'd stay away from Java. If you're getting in game dev, C, C++, and Rust is where I'd go.

mattdoan (17)

@Zavexeon So for you programming/game dev is just a hobby?

Zavexeon (1051)

@mattdoan Actually I haven't got into it too much. I'm still a novice but I have a similar goal to yours.

mattdoan (17)

@Zavexeon Really? I dream of becoming a back-end software enginner, with a hobby in game design.

Zavexeon (1051)

@mattdoan Yep, I want to own an independent game studio in the future. :3

Zavexeon (1051)

@mwilki7 Building large, complex games with an interpreted language isn't a good idea.

mwilki7 (1112)

@Zavexeon According to what benchmark?

Zavexeon (1051)


Who uses Java to build games anymore, anyways?

Zavexeon (1051)

@mwilki7 But hey, I could always be wrong ;). And I may be in this scenario... but I guess we'll see ^w^.