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Problem with pygame
holgertrampe (0)

Hi! I've got this error when i run an working pygame-script:
'bash -c polygott-x11-vnc q && DISPLAY=:0 run-project
nohup: redirecting stderr to stdout'
The code is perfectly working on local python-installation...need help! THX!

import pygame

screenx = 400
screeny = 300
window = pygame.display.set_mode((screenx,screeny))

counter = 0

run = True

class Viereck:
x = 0
y = 0
breite = 0
hoehe = 0
farbe = (0,0,0)
speed = 10

def init(self, x, y, breite, hoehe, farbe):
self.x = x
self.y = y
self.breite = breite
self.hoehe = hoehe
self.farbe = farbe

def zeichneMich(self, fenster):
pygame.draw.rect(fenster, self.farbe, pygame.Rect(self.x,self.y,self.breite,self.hoehe))

def bewege(self, x, y):
self.x += x
self.y += y

viereck1 = Viereck(250,10,40,40,(255,255,255))
viereck2 = Viereck(10,150,20,20,(255,0,255))

def zeichne(fenster):

while run:
counter +=1


#viereck1.bewege(counter1, 0)
2, 0)
#if counter == 100:

run = False

for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False

keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
viereck1.bewege(viereck1.speed*-1, 0)


Answered by heyitsmarcus (290) [earned 5 cycles]
View Answer
heyitsmarcus (290)

In your repl code, I noticed that you have keys and the if statements following it wrapped in a set of ''' for some reason. If you remove those ''' from each line, it should run fine.

holgertrampe (0)

@heyitsmarcus Thx! But that is not the time i will share my repl. When i copy the same code in a new repl, everything works as expected.

heyitsmarcus (290)

@holgertrampe It was the problem in the repl that I found in your profile that had this code. You only had the one repl at the time, and your keys section was outlined by three apostrophes. Something went wonky with copy and pasting on your end, but I'm glad it's working!

EdwinBusuuu (0)

Hey, just to add something in, I don't believe that what you've said ( bash -c polygott-x11-vnc q && DISPLAY=:0 run-project
nohup: redirecting stderr to stdou ) is an error message. I've also been trying to program with pygame on replit and I see this everytime I run my code, I think it's something it just has to do. Although I've had it freeze at that point quite a lot.

I've been using to continue programming somewhere else on another system. I have to be awfully careful programming elsewhere other than at home or else I run into the same problem. As you said in a comment, yeah copying code into a new code does seem to work. Other than that, I have to in general program like a perfectionist to avoid this issue: avoid errors, let the program reach the end (add a quick exit button) and not to start and stop the program suddenly.

katyadee (1160)

Hey there! Head's up - you can add a repl, which might make it easier for people to help you in the future.