I've made a snippet of a Pokemon wild encounter. is there any way to make a random switch re-roll the chances of damage? i'm trying to make a Hp count of both wild and party Pokemon.
@mwilki7 something like the 80% chance of hitting, 40% on getting a crit and 20% for the wild Pokemon to dodge, I get the correct damage number of one move impacting the WP health points but once i use that move again it keeps showing the same random output that was rolled the first time. and i cant inflict more damage to the WP it always stays to 70 or 50. use charmander and the move ember for two turns. and you will see what happens