Basil
elucent (40)

The Basil Programming Language

Hello! Basil is our (@basilTeam: @elucent, @minchingtonak) entry to the Repl.it language jam.

Unique Compilation

The goal of Basil is to try to have it all - high-level language features like macros, dynamic code evaluation, minimal type annotations - without any of the runtime costs normally associated with high-level languages - large runtime systems, slow performance, high memory use.

To accomplish this, Basil makes use of a novel system to compile its code. The main innovation is that the Basil compiler is actually an interpreter, able to interpret any Basil expression. When it gets to an expression it wants to save for runtime, it wraps it up and saves it to the end of the program. These runtime values propagate and result in an expression tree of all code reachable at runtime - notably without unnecessary operations between constants or dead code. Basil also statically type-checks this tree, so none of the code it ultimately compiles incurs a dynamic typing or boxing overhead.

Expressive Freedom

The primary goal of Basil as a language, however, isn't just speed. Basil exists to help programmers express complex problems in natural ways. While keeping Basil totally compiled and statically-typed, we've managed to implement the following features to enable uniquely customizable syntax:

  1. Simple, homoiconic code! Basil is a Lisp dialect at its core, and has extremely simple base syntax with no reserved words and few special symbols.

  2. Extremely simple macros! Only one primitive for code interpolation/evaluation, as opposed to the three or so usually present in Lisp dialects.

  3. User-defined infix functions and macros! Can have any arity (unary, binary, or more!) and custom precedence.

  4. Mixfix function syntax! Functions can be defined with keywords in their argument lists, to help break up high-arity function calls into natural-language phrases.

Implementation Details

The Basil compiler was implemented entirely within the language jam, almost entirely from scratch in C++. Only two libraries were used (both created before the jam):

  1. Jasmine, a runtime x86_64 assembler and object format.

  2. Collections, an alternative C++ standard library.

Everything else is totally original, created since August 10th.

The Basil compiler has no runtime dependencies other than libc, and the entire compiler and runtime fit comfortably in under 400 kB.

The code is first tree-walk interpreted by the compiler, using dynamically-typed Basil values to represent code. This is then lowered for runtime values to typed nodes, which are then lowered to a simple IR and then to x86_64 machine code. This code is then linked, loaded and executed just-in-time by the Basil environment.

Try It Out!

The best way to give Basil a try is to work through the interactive tour! It walks you through every core Basil feature, from the basic syntax to infix macros.

You can also try running the Basil REPL. You can reach it by exiting the tour on the project page, and then running ./basil in command line. The REPL mode features a number of commands to view compiler intermediates or generated assembly, so if you're curious how that all fits together give it a shot!

If you're curious how some part of the project works, or are looking for a list of all the language's features, take a look at our README for a somewhat informal language specification.

Support the Project

If you liked the project, consider giving us a star on GitHub, or following the devs (@elucentdev, @minchyAK) on Twitter!

If you'd like to get in touch (with a question, suggestion, etc), the best way to reach us is on Twitter or Discord (our handles are elucent#1839 and minchy#2474).

Thanks so much for taking a look at our project! It was a lot of fun making it, and we're going to be continuing work on it past the jam - so stay tuned! :)

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xxpertHacker (476)

@fuzzyastrocat Immutable FP code is the most optimizable stuff on this Earth, they just don't compare, but yeah, I was literally thinking about how immutability plays into this as I had written the comment, I believe that, ideally, a language could use whichever it feels appropriate, and determine which to use at compile-time.

For example, function f generates a short, immutable array that is passed around, so it might be eligible for allocation into stack memory, whereas another function, g, uses a mutable struct, the compiler should use normal computer memory to store it.

(Can functions be called with these different memory management methods and still work?)

You could say that it's the best of both worlds, at the cost of the compiler developer's time. It could get complicated trying to interlope different memory management systems in the same program, all without the programmer ever having to care.

Maybe one could just statically analyze all possible code paths and choose the ideal place to insert memory deallocation instructions?

Also, any language attempting to gain low-level performance would need lossless abstractions to be a core part of the language, and the way that it's written. I believe Rust encourages this.