Coyote - the static scripting language
Coyote is the static scripting language, designed by @DarkUranium with help from @pixelherodev. The flexibility and interoperability of Lua, with all of the power and performance of C, and safety to boot! Featuring (eventually) builtin language server support, incremental compilation, static typing, and native performance, Coyote aims to fill a niche similar to Lua's without the need for a complex runtime, and with support for embedded hardware.
Coyote utilizes a parameterized SSA IR form, which allows it to be efficiently translated via a JIT compiler into highly performant native code, and it can be precompiled into native binaries on demand, allowing it to be linked directly into host code.
Coyote is intended to be utilized for gamedev, embedded hardware, and numerical computing.
@CodeLongAndPros Yes, the plan is to switch a just-in-time [re]compiler soonish (I'm tempted to do it now, but as @DarkUranium has pointed out, JIT can be added in pretty easily [relatively], whereas other components - such as the LSP support and incremental compilation - require major architectural decisions and thus are a higher priority).
@CodeLongAndPros Ahh, you were under the impression that technical terms and grammar can coincide peacefully, I see!
Jokes aside, I find that the level of effort I put into grammar correlates exactly to the amount of clarity it provides.
JIT-ed may not be strictly valid, but it's also unambiguous and concise.
That's just my opinion, though. If it really bothers you, I'd be happy to change it.
@CodeLongAndPros To me, the difference is that ATM Machine adds redundant information, whereas
JIT as a verb (in place of
JIT compilation) leaves out inferrable information. I'll change it, though; I don't care either way, whereas you actively want it this way, and it costs me nothing to do so.