ruby - A cryptocurrency mining game
Have you ever been wondering how is it like to mine cryptocurrency but you don't have a powerful enough computer to make it profitable? No? Just as I thought.
Ruby is a cryptocurrency mining game about spending all of your money on better hardware and trying to become the richest person in the world.
To start playing the game, go to my repl (link below the post) and run it.
You should see a main menu screen like in the screenshot below:
If you do not see a screen like this and the game crashes with a StackOverflowException, please give yourself an Explorer role under Roles on https://repl.it/account and try again.
If you do not have an account, press the down arrow key to navigate on the
Signup button, and press enter. Then enter your username and password. Be sure to remember it, or save it somewhere! Then you can login by pressing enter when hovered over the
Login button. Make sure you enter your account credentials correctly! The logging in and signing up is managed by the backend server written in Node.JS.
If this is the first time playing this game, an intro should show up. After it finishes, a terminal-like interface should show up. You can think of it as your computer. All of the work is done in it.
Currently there are 3 tutorials available in the game. The game's basics, upgrades and hacking. To view them, navigate to the
tutorials directory by typing
cd tutorials, then you can view all of the tutorials by typing
ls, which shows all of the files in the directory. Open a file by typing
cat [filename], for example
cat 001_Basics.txt. If you have any questions, feel free to ask them in the comments section!
The main goal of the game is to climb the leaderboards - which can be shown by typing
leaderboards [rubies/money] - and become the number 1 player.
Now that I've told you how the game works, let's talk about some technical stuff.
I made this game alone in 2 weeks, and the hardest part was probably the backend server for data saving, which has been done using a MongoDB database.
- "Real" account system, made with databases.
- 2,450+ lines of code on the client and 550+ lines of code on the server, which makes a total of over 3,000 lines of code. (I don't know if I should count this as a technical achievement, but whatever.)
- ...and that's probably it.
- 4/11/2019 12:50 PM UTC -> Added an auto-save feature which automatically saves your progress every 10 minutes.
- 4/12/2019 4:37 PM UTC -> Added hacking (Yayyy!!) alongside with an updated tutorial for upgrades, a new tutorial for hacking and the
- 4/17/2019 9:23 AM UTC -> Fixed the leaderboards sorting server-side and made the hacking more balanced.
Link to the repl
If there are any cheaters/bugs please report them to me!
Any feedback is appriciated!
it doesnt run for me, do you know whats wrong? this is what its giving me
Command/CommandHandler.cs(70,49): warning CS0168: The variable `e' is declared but never used Command/Commands/ConnectCommand.cs(25,35): warning CS0168: The variable `e' is declared but never used Command/Commands/HackCommand.cs(143,31):warning CS0168: The variable `e' is declared but never used Command/Commands/LeaderboardsCommand.cs(59,62): warning CS0168: The variable `e' is declared but never used Command/Commands/LeaderboardsCommand.cs(111,62): warning CS0168: The variable `e' is declared but never used Command/Commands/ShopCommand.cs(203,57): warning CS0168: The variable `e' is declared but never used Command/Commands/ShopCommand.cs(231,57): warning CS0168: The variable `e' is declared but never used Game/MainGame.cs(73,31): warning CS0168: The variable `e'is declared but never used UI/MainMenu.cs(121,47): warning CS0168: The variable `e' is declared but never used UI/MainMenu.cs(233,55): warning CS0168: The variable `e' is declared but never used UI/MainMenu.cs(328,47): warning CS0168: Thevariable `e' is declared but never used UI/MainMenu.cs(426,55): warning CS0168: The variable `e' is declared but neverused Game/GameStory.cs(9,26): warning CS0169: The private field `Ruby.Game.GameStory.mainGame' is never used Compilation succeeded - 13 warning(s) ruby [Login] [Signup] [Exit] Up Arrow/W - Previous option Down Arrow/S - Next option Enter - OK (Accept) Unhandled Exception: StackOverflowException Stack overflow in unmanaged: IP: 0x558b7f00950c, fault addr: 0x7ffeaf15dce0 Unhandled Exception: StackOverflowException Stack overflow in unmanaged: IP: 0x558b7f07fbb6, faultaddr: 0x7ffeaf15ce28 Stack overflow in unmanaged: IP: 0x558b7f00950c, fault addr: 0x7ffeaf15bce0 [ERROR] FATAL UNHANDLED EXCEPTION: Nested exception detected. Original Exception: at (wrapper managed-to-native) System.RuntimeType.getFullName (System.RuntimeType,bool,bool) <0x000ae> at System.RuntimeType.ToString () <0x00010> at System.Exception.GetClassName() <0x00027> at System.Exception.ToString (bool,bool) <0x00063> at System.Exception.ToString () <0x00016> Nested exception:at string.FillStringChecked (string,int,string) <0x0001e> at string.Concat (string,string,string) <0x000a2> at System.Exception.ToString (bool,bool) <0x00075> at System.Exception.ToString () <0x00016> exit status 1
I am having troubles navigating the main menu, because Ios logi keboard arrows do not trigger the same event as desktop users. Will there be another way to navigate it.
Hey, I kept getting an error message. :< Is anyone else experiencing this?
it's not made in Ruby tho...