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The Fishing Game
# The Fishing Game *Explore your way through the different regions by catching the rarest fish you can. Catch em all to fill up your fishedex!* Hi!! This my fishing game. Here's a bit of an explanation that you also get ingame: Welcome to my fishing game! The aim of the game is to reach level 100 as quickly as possible. Catch the rarest fish you can and level up! You can sell your fish in the shop. Rarer fish bring in more gold. You can use this gold to purchase bait, which is needed to catch fish, and rods, which make catching rarer fish easier. Careful, bait gets more expensive as you level up. New types of fish are unlocked as you level up, and at higher levels, it's easier to catch fish. You can also see information about all the fish you've come across in the 'fishedex' in the shop. Catch them all! You might also find some treasure when you're fishing! The game saves your progress at the end of each day, so you can just log in again and pick up where you left off. Good luck! Press enter to continue. Not gonna lie, it's pretty fun. *** ## Backstory I made this game last July. The reason I choose fishing was mainly because it makes plurals easier - the plural of most types of fish is the same as the singular ;) (This doesn't work for anchovies though... or mythical creatures. Oh well). To make it I did have to learn a little about using classes and objects - I find them really useful now though. My coding's definitely developed a bit since I made this (it's a mess), but I can't really be bothered to make the code any neater (I did a tiny bit). I have edited it a bit since I originally made it to make it ready for the game jam. Here are some of the additions (spoiler for past level 100!!) : * There are new "mythicals" which are extremely rare fantasy creatures, like mermaids. They can only be encountered after level 100. You can't sell them, though the game remembers which ones and how many you've seen. You need the special new moonstone rod. * The game's harder now, in that the XP needed to level up increases exponentially as you go up the levels. I really should have had that from the beginning, because levelling up was way too quick. * Some new types of fish! * Highscore board for how many days it takes to reach level 100. I'm not sure if this was in the original fishing game that I posted in July, but I don't think it was. It's empty currently because the new XP-level scale has made all the previous highscores made by me and my family during testing unfair. Let's see who get's the lowest! * Rarest fish stat. Within the rarity boundaries like common, uncommon, rare ect, there are varying rarities based on a number. If you catch a fish with the same rarity number as your rarest fish stat, it counts as rarer if it's unlocked at a higher level. Basically, higher level is used to decide rarity in a couple of cases. The point is, I wanted to add something that made the game more orientated to getting the rarest fish - kinda like pokemon. Anyone got the blue whale? * Changed the rod names from "default, alright, decent, good, great" ect. to "wooden, bamboo, copper, iron, steel" ect, just for added character. The only one that stayed the same was the awesome golden rod ;) *** ## In the Future... I've got a few ideas for what I want to add to the fishing game... * A little addition of telling you the current highscore when you sign up, or when you log in, or at the top each day in game. I just don't really know which one would be best. Let me know what you want! * More fish of course! I just don't want to bombard you with them. Maybe if some of you guys really like the game I'll put a personalised fish in for you ;) * More ideas post level 100. Maybe some cool non-mythical fish. * Having the option to change rods using ones you've already bought, because at the moment if you want to change your rod you have to repurchase any you've already bought and that's just dumb. * New rods with cool properties, like extra attempts per day, or unlocking specific types of fish, unlocked at certain levels. * Maybe, but probably not, lengths of fish - they'd be a mean length for each type, and the fish you caught would be around this. The price could depend on length. There could be a new stat with longest fish caught? I feel like this is just too complicated for my simple little fishing game though. * Music! I feel like it would really benefit from some tunes but I don't know how to implement that. I'd have to look in to it. * Your suggestion here. Seriously, I would really love it if you guys could tell me what you want to see, if you like the game of course. PLANS FOR THE FINAL DAY * *Quests/achievements?* * *Rainforest and/or ~~fire biome?~~* DONE fire, I think rainforest would be cool but too much * ~~*Settings page with options to reset account, see highscores, see game info/help, see current number of accounts on the game?*~~ DONE * ~~*Work on fish rarity colours and fishedex/treasuredex colouring.*~~ DONE * ~~*End biome highscores page?*~~ DONE and in settings * ~~*Mythicals for the other biomes !!!*~~ DONE * ~~*Better names than "normal biome" "ice biome" "desert biome"*~~ DONE but they were stolen from game of thrones... oops * ~~*Weathers with different fish for different weathers*~~ DONE *** Well that's it. I really hope you guys like it. If there's any bugs let me know, and if you want any improvements, let me know too! Thanks so much for trying it out! (also sorry that it doesn't fit the cash theme. I edited it to make it more appropriate to the cash theme, but it kinda sucked. I prefer the cutesy fishing element) On a final note, let me know if you encounter all the mythicals! That would be seriously cool! Edit: don't really care if you don't like that it's in all lower case. I think it looks nicer. *** ## Change Log since posting * Input validation for a, b, c at the start of the day, to avoid the "press enter and run up your days" error * Input validation for logging in or signing up * More input validation for selling some fish, plus added capability for selling multiple fish at a time (not all fish) and fixing a bug that would've prevented fish with spaces in their name - eg electric eel - to be sold. * Fixed the printing of high scores so that it's in actually in the correct order, plus accounting for ties. * Disallowed "-" characters in the username, which would've messed up the accounts file, had it been working anyway. * Lowered the power of the rods and raised the prices for a more difficult game ... sorry if the highscores are now unfair but I can't let it be the same game forever :( * More input validation in the shop... it never ends * Weirdly, more input validation in the shop, I thought I caught it all, but nope. thanks for catching that, TechGamer * Added the "fishedex"!! It's amazing! It's literally just a pokedex. Go to the shop to see it. If you do manage to catch em all then tell me if my code works and you get a congratulations. Hope you all like the fishedex, thanks to Hamloid for the idea! * Accounts and highscores saving error fixed! * You don't get as much info about a fish each time you catch one now, only the first time you do. I think it looks a lot nicer. * The code now has the grammar knowledge of a 6 year old and can appropriately use "a" or "an" now. * If you put in "log in" but you should've put in "sign up", you no longer need to refresh, the code will sort it out for you. * Fixed password security thanks to ebest! * Added treasures and treasuredex! * Fish are now coloured based on rarity, inspired by Runescape! * Different biomes with different fish, different treasures, harder xp gradients, and dangers [dangers are so cool]! Level resets to 1 in these biomes. You can travel between biomes by ships (your old levels stay the same, don't worry). Biomes are only unlocked past level 100. I only have the ice biome now, but more are coming (unlocked at ice level 100, ect.) * Biome specific rods! [only 1 per biome, but they're both great at getting rare fish, and allow mythicals (at the moment mythicals can only be caught in normal, but I'm going to add ice and desert mythicals) * Desert biome added!! I know, the names suck. I'm working on it. * Bait price increases as you level up. It's also more expensive as you go through the biomes. * Dangers added for normal. * "One use" items! These are pretty cool and last for 1-2 weeks, increasing your chance at either: catching a fish, catching a treasure or catching rarer fish, or keeping you safer. There's 2 "levels" of item for each, with the better being rarer. They can't be bought in the shop and are instead found when fishing. * Added weathers, which are specific to biomes. Most fish can only be caught in certain type(s) of weather. * Added settings page with options to reset account, see highscores, see total number of accounts signed up, see game info and see game help. Going to settings doesn't use up your day, unlike the shop. * Improved fish rarity colours suggested by Mavrick and each line in the fishedex is coloured according the what biome the fish is found in. * Fire biome, which is the last one! Highscores page for when you complete it. * Mythicals for different biomes. * Biomes are no longer called biomes and are now named after locations in game of thrones. * Massive bug exodus just before deadlines oops * Inputs except user and password are now not case sensitive * Slight edits to reaching level 100 & ship functions * cats_ur_cool77's awesome fishing game tribute can be found in settings! * credits when you reach endgame! *** ### New: Competition! Anyone who can reach level 100 in under 300 days can have a personalised mythical! Screenshot the highscore board once you reach 300 and tell about what you want your mythical to be. Maybe they'll have even more XP than normal mythicals. Good luck!! *** **Account bug FIXED! Finally! Thanks so much to leon332157 for their json store module - Your account information and highscores should always be saved now! (let me know if you find a bug though)** **Issue with account security is definitely improved now. Don't try too hard to hack it though aha Edit: account security is much better now!! thanks to ebest! ** **Don't forget to upvote if you enjoyed the game! Thanks so much to everyone who has done so, or commented, already!** *** ### Notes to judges * *Sorry that there are no screenshots of game play. I was planning to take some today but I have definitely ran out of time :(* * *Please don't mark me down because it's all in lowercase. It's inspired by a dark room, and it's super easy to change at the end of the day.* * *PLEASE play until you reach at least ~~the ice biome~~ Beyond the Wall because I worked so hard on the biomes!! And don't you want to log a highscore?* * *Sometimes, I worked on the file by forking it and editing the fork. I then copied and pasted it back into the original. I deleted some forks to make more room in my repl. I swear I used!* * *I used this file a lot to change the data that is held for the accounts. It was necessary when the new developments in the game required more data to be stored.* * *Of course I really hope you enjoy my game :)* * *I had to restore the latest backup because the storage got full and had to delete itself. I'm really sorry anyone lost their data. I should've written an exception for this but I didn't think about that before the deadline. Everything should be working now though. *I recommend playing in a new tab*
posted by AmeliaBlackwell (582) 2 months ago
Three Ways
Hello ! This is my three ways game. You can move the ball with k, l, and m or arrows. Press enter to play and retry. It's better to play in a new tab. I hope you will enjoy it. I'm still working on it, so it's not finished. I will add a system to change the size of the game on the screen, change the menu screen, and add a config to move with the arrows. You can tell me if you find bugs or things to improve. __If the screen is oversized, you can go to this link :__ You enjoyed the game ? Don't forget to upvote ! Now available : gold rush ! Go on the paddle to earn gold ! Have fun ! (Sorry for my bad English, this game comes from France ;)
posted by Equation (165) 2 months ago
Goblin Hunter
Hello! This is the game I created for the game jam: Goblin Hunter. There are 2 players, the idea is to hunt (touch) the goblins that appear on the map, first to 20 points win! Player 1 moves with the arrow keys, and the Player 2 with WASD. Feel free to give feedback, if you want, you can look at the source code, I added comments so it's easier to understand. I recommend playing in a new tab/window.
posted by Luisfetoga (116) 2 months ago
Here is my entry for the Game Jam - Swing! (yes, you have to shout it) The gist is pretty simple - you swing around using a grappling hook and you must avoid dying. Don't touch the red blocks and don't get shot by a Turret (duh). Play through the Levels or enter the Arena and try to survive. The way the game relates to the theme of Cash is.. uh.. you get to keep your cash because this game is free! For the best experience, open this link in a new tab: Full DevLog: version 4.2 - current (17.04.2019) - added guided missiles - added rope block wrapping - added level 4 - added explosion recoil - changed turrets appearance - added idle turret animation - added arena menu display turret behaviour version 4.1 (13.04.2019) - added practice mode - altered arena to account for easy winning strategies version 4.0 (12.04.2019) - added explosions - added super predictive turrets - added arena survival mode - added level 3 - redesigned menus - got rid of title card animation - added bouncy bullets - added death animation version 3.0 (05.04.2019) - added a main menu - added buttons - changed appearance of predictive turrets - made level 2 final challenge easier - added peak text version 2.0 (30.03.2019) - added level 2 - added turrets - improved hook sticking mechanic - changed controls (again) - optimized forces (jump strength, friction, drag) - added predictive aiming - removed 3 challenges from level 1 version 1.2 (23.03.2019) - added title card - added safe area at beginning - added checkpoint text version 1.1 (23.03.2019) - added 3 more challenges (total now 13) - made controls more intuitive - added checkpoints
posted by MatthewStirling (100) 2 months ago
Lost souls don't come back.
This is a small game with many endings, that I made in for the game jam. I made this in one day. Please enjoy. I am not going to spoil the game.If the character moves slow, it is because of your computer. If you like this submission, then check out: .
posted by PCL (229) 2 months ago
Hack! - A text-based puzzle game
Use your hacking skills for good and uncover the dark secrets that TechCompany holds. *If you are interested, be sure to check back frequently for any updates!* **Changelog** *11:00am EST 3/19* Fixed a few bugs *5:00pm EST 3/18* Removed .env passwords due to major bug *11:30am EST 3/18* Added slightly different ending depending on whether you expose Steve cheating or not Hid passwords in .env file
posted by mrsprinkletoes (118) 2 months ago
Making Friends
Use the WASD keys to move up, left, down and right respectively. There is only one objective to the game, have all the colourful objects overlapping. Feel free to close the game or the browser, your current level will be saved to your computer - no need to do *all* of those levels again. If you want to restart from the first level click ***Full Reset*** button, if you want to retry the current level press ***F5*** or click the ***Restart Level*** button. Please comment how far you get, if anyone manages to reach the end I'll make more levels. Good Luck If you enjoy the game ***please upvote***, also, as with many games *Making Friends* is **not** finished if you find any thing you think might be a bug or anything you might like to see added I'll do my best to fix/implement them. Thank you. Edit -- with requests and recommendations i have added: a slider to change the speed of the game; golden coins/moneys/pounds to collect during the game (they're needed to progress from level to level; automatic reset upon touching a black block
posted by bearbearmo (98) 2 months ago
🔴| Survive and Attack! Increase your specs by killing enemies and enemy bases! | ASSAULT MAN | A top down shooter | Made in Javascript |🔴 I'll take any sort of feedback - good or bad. Just be sure to reccomend what I could do to satisfy your needs. :) To do: Enemy Counter Enemy Health Bars Objective? Regenerative Bases The game:
posted by h3xed (91) 2 months ago
Mine Runner This game is started by just clicking start square. You must find a path without any mine to reach finish square. Enjoy!
posted by sebolof (57) 2 months ago
So the game is pretty self-explanatory. I made this game when I was in middle school and I haven't edited it since (which is why it's so bad in some places). With the addition of Pygame, people can now play my game online, which is really cool! Hope you guys like it! Edit: I suggest resizing the screen down below as it can get hard to see some of the text
posted by argthe1st (73) 2 months ago
👮Cops And Robbers💰
# Welcome to Cops And Robbers! ![image]( This game was created as a last minute project for Game Jam, as the creator heard about it last minute. He is a Freshman, and has been using REPL since the 7th grade. ## What is it? It is a simplistic game in which you are maneuvering a single robber through a building, collecting coins, while dodging cops, lasers, and spikes. ## How do I use it? Simple. Use WASD or the arrow keys to maneuver the robber, P to pause and R to restart. (Restarting won't affect your score) Also, you can use Esc to exit, as well as the X on the window. Remember that before you can play, you have to sign up or login with a username or code to save your status. (The game window won't open until you do.) ## What's the story? The Robber is a man named Eric Lee who was fired from his job for speaking against his boss, who was illegally ripping off customers. Meanwhile, his daughter is in a critical condition at the hospital, and he cannot afford to buy medicine. So, against his conscience, he decides to rob his old company. ## Is it done? No! Again, this was last minute, so the developer had no time to add important things, like a story. Hopefully in the future, he will finish and submit it, maybe for a 2nd Game Jam. ## Best way to play? Using a normal Python 3 interpreter and Pygame. While the REPL online Pygame system is very good, this game has a slow frame rate on the browser. Also, on REPL, don't use the .run link. Pygame doesn't work there. Instead, drag the borders to make it bigger. ## Where to play? Right [Here](!
posted by Benny_3 (47) 1 month ago
Tetris _Used no external libraries/frameworks._ _(Just used the font-awesome icons.)_ _**100%** made by me!_ I built this game using pure HTML, CSS, JS and without using the <canvas> element! The most useful HTML element for making this game's UI is <div> ! ## ❔ How to Play ? * Use Enter key to pause/resume (or restart the game after game-over). * Use ASDW keys or arrow keys to move & rotate the shape clockwise. * Use Q to rotate the shape counterclockwise. * Use E to rotate the shape clockwise. (alternate key for UP & W) * Use Ctrl key to hold the block. ## 💡 Tips: * Play it **_offline_** to load the SFX faster. * Customize the game by changing the values inside of `config.js` file. * Make the `CONFIG.block.fragile` property true/false, and see the difference! ## 🎮📖 Game Story: At first you have 5 lives (by default) and $0. Each time you resolve the rows, you'll earn $10 for each row, and the speed of the game will be faster! You can hold your money until you lose all your lives (😭😈).
posted by smrsan761 (68) 2 months ago
Oregon Trail
**This game is designed for full screen using the editor display will cause the game to look out of proportion and discolored. Sorry if the proportions are off; everyone's monitor is different. There's nothing I can do to fix this... Here's the link to play in full screen: ** This is a "rework" of the original "Oregon Trail" developed by Don Rawitsch, Bill Heinemann, Paul Dillenberger and MECC in 1971. It's not final yet, but it does have lots of work in it and will have much more in the future. The game is completely finished, and the full version was released on the 18th of April at 21:58 (9:58 PM) EST. Keep in mind that this will not be an exact copy of Oregon Trail. There will be *many* elements, story lines and other parts that are very different than the original game, but there will also be many aspects intentionally put into the game to remember and, in some cases, mimic the original game. This is my first-ever game that I've done on my own, so hopefully it's good. I would greatly appreciate any feedback you have on the game. Make sure to upvote and comment if you want to help me out and if you want to see this game improve ** - - - ** **Background:** This game takes place in a alternate history world that is almost exactly like ours, except that there is a major threat to the travel to the West in the form of a powerful bandit group called the **Pandora** Group. **In this game, your choices matter.** ** - - - ** **Tip:** In order to enjoy the full story experience of the game, I would recommend talking to the townsfolk whenever possible. Don't get too trigger-happy. Any key presses during scrolling text will be put in the next input section; that includes pressing the enter key. Putting weird symbols or pressing backspace too many times may mess up the graphics, so unless you want a terminator-background, try not to hit your head on the keyboard. At some points where a Yes or a No is required, text entries that are not one of the answer choices sometimes are counted as a no or the last answer choice. Beware of that when answering. ** - - - ** ** Command list (Type these in before pressing enter on the "Press enter to start" prompt at the beginning)** "hardmode" - Typing this in will increase the chances for a character to get sick, to allow for a more classic Oregon Trail feel. "end" - This will skip to the end of the game, allowing you to skip all of the travelling time and start the game already at the Whitman Mission. **This is especially useful for judging or bug testing** "skipintro" - self explanatory. Skips the intro (the title screen and startup colours) if you have already seen it And of course, pressing enter normally will result in playing the game normally. ** - - -** Thanks, and enjoy!
posted by Mavrick (75) 2 months ago
Pokémon Battle Game
![Pokemon Battle Game]( # Introduction Hello Guys, This is my game for GameJam. I just started learning python and thought I should participate in this event too. :) This was all I could do in the given time and oh thanks to the school for giving me such free time, I had more plans but nevermind. It's still a lot better than before. *** ## About the game **Main Goal** The idea is to defeat the gym leaders, collect the badges, win the pokemon championship league and rise. The game has a difficulty level set for each level. The enemy Pokémon now appear based on the gym leader. For example, Misty only has a water type pokemon. This may seem easy in the beginning but the game gets pretty hard as you level up. This game is not just about the moves, it's pretty much about the tactics too. The damage done by each move is not defined and hence the user has to choose the most suitable move for that time. Each pokemon comes with different evolution and with each evolution gets a power boost. The user also earns coins per fight. After reaching a certain evolution and having enough coins, the user can purchase attacks from the shop. You can also purchase Pokémon from the store though purchasing a pokemon can be expensive. :p * Attack Damage depends upon the type of Pokémon. This is included with the help file *** ### Modes ** There are 3 modes in this game** #### Story Mode This will follow the main goal. You fight trainers, get items and progress in the game. #### Free Roam Now, this mode is created only for the purpose of earning extra money. In free roam mode, you will encounter 2 type of enemies, team rocket or random trainers. You will get 50 Poké per match. ** There is a surprise after you beat Cerulean City Gym Trainer. :D ** ** Random Trainers: ** * You will encounter random players, their pokemon level will be based on your pokemon level. ** Team Rocket: ** * Their Pokemon are exclusive to them, they are not made available for purchase. #### Survival Mode * Play to see it for yourself. :p *** ### Shop ** Almost Everything is available for purchase here, from pokemon to their health and even their attacks ** ** I spent most of the time here so please do check all items. ** *** ## Storyline Today is the day you are going to get your first pokemon but wait, ** ARE YOU SLEEPING ?! ** You woke up late on the day you were going to get your first pokemon and now you are left with only 3 choices. * Pichu(Yes not even Pikachu. ) * Charmander * Squirtle You choose one pokemon and embark on your journey to become the best Pokémon trainer. You fight gym leaders in order to acquire 'Gym Badges'. These gym badges are required to enter Pokémon Championship League. *** ## Credits Images used in the post, belong to their respective owners. Thanks to [Amelia Blackwell]( and [leon332157]( for the amazing [json store library] ( idea. **If you guys find any bugs please comment down below.** **Also, if you like the game, don't forget to upvote it. :) ** ** I recommend playing in a new tab as this game use ascii art ** [Click Here to Play](
posted by SuyashAgarwal (45) 1 month ago
The Memory Game
Hello guys, this The Memory Game. Its an exciting 3D game of lights and sounds in which players must repeat sequences of lights and buttons the cpu makes, by pressing the colored pads in the correct order. Be sure to have the volume up. I inserted comments to explain the game in detail. Feel free to give any feedback to improve. I recommend to play it in a new window Enjoy !
posted by Labscience (44) 1 month ago
Doubloons! - Tycoon Game
# Doubloons! Hello! I've been working night and day on this project, and I've had a couple of people play it to see if it works, and they thought it was really fun then started playing it on there free time. [Here is the link!]( #### Solo This was a solo project and I feel pretty proud of myself too :) #### What it's about In Doubloons, the whole goal is to earn as much money as possible, with multiple ways to earn it. You collect your money in paychecks, but you only get 20,000 paychecks until you go out of business. Eventually, you can get a second business that you don't loose paychecks in, and you don't make money from it either. You make Doubloons! Doubloons can buy special buildings, and redeem them for different perks. ####PLEASE NOTE If for some reason this link doesn't show the fullscreen mode, just know this game is MUCH better played in fullscreen mode. #### HAVE FUN
posted by ianjconnaughton (43) 1 month ago
CoinAGES | 100% ethical and legal company management game
# CoinAGES By: [Raghav]( & [Lehuy]( *** [Play Now!]( [Github]( [How to play]( *** CoinAGES is an incremental game where you build a coin-flipping company from the ground up! *** This game took us about a month to plan out schematics, create art, and code. No libraries were used when making the primary gameplay! This is our first game jam as well! *** Story: >With the explosion of the coin-flipping industry, many companies have rushed to enter and control the young market. >You, have recently become the CEO of one of these companies, CoinAGES. >CoinAGES is the company that developed a pay-per-flip platform that allows you to get a truly random coin flip from anywhere in the world over the internet. >You entered CoinAGES during its fragile early stages. It is your job to turn your company into an industry leader worldwide. Partner with (or plot against) other companies, market your services, and dominate over the coin-flipping industry! # Elements There are many different elements we have built for this game! This includes, * 7 different stages/technology levels * 14 unique automatic coin flippers * 2 random events * 10 different marketing campaigns * 6 rival companies * A shop with over 25 different items/upgrades * Autosaving * Keeps making money even if tab is closed ### How To Play There is a tutorial in game that teaches you the basics of the game, but if you need more help use this guide. ### Basics ##### Technology Stages There are 7 stages in the game. Each stage unlocks new automatic flippers and features in the game ##### Getting money In this game, you flip coins to make money. This happens in the "Coin Flipping Facility". You can click the large coin to make money manually or build an automatic coin flipper ##### Getting Customers Customers are gained every time you or an automatic coin flipper flips a coin ##### Manual Coin Flipping Click the large coin in the Coin Flipping Facility in order to perform a manual coin flip. The amount you make is the number on the coin + any boosts you have. If my coin was a dime and I had a 5¢ boost, I would make 15¢ every time I clicked the coin. ##### Automatic Coin Flipping The bottom of the Coin Flipping Facility is where you can purchase automatic coin flippers to flip coins for you. Each flipper will have a different upfront cost, a different amount of money per flip, a different time to flip one coin, and different limits. To increase limits/value you need to upgrade it ##### Research and Development This tab allows you to upgrade the performance of your automatic flippers. You can also research the next stage by buying the black shop item. ##### Marketing Campaigns This tab allows you to launch campaigns that temporary or permanently increase the amount you make every time to do a manual coin flip. ##### Industry Analysis This tab allows you to view rival companies. You can also offer to acquire other companies as you grow. Your company value is calculated by your Assets(bought automatic flippers) + Paybud balance. ##### OMG. Why am I losing $$$??? Random events trigger during the game, if your money is going down this means the criminal event has triggered. Click on the purple criminal icon located randomly on the screen to get rid of the criminal. (Explained in the tutorial) ## Stages Stages throughout the game are based on values of actual coins. Think of them as levels. Stages change the value of your manual flip value. Stage 1 is 1 cent, Stage 2 is 5 cents, and so on (25, 50, 100, mystery stage??). With every new stage, comes a type of auto-flipper, marketing campaign, shop item, etc. *** ## Note to judges During the tutorial, *PLEASE PRESS "OK" BEFORE DOING WHAT IT TELLS YOU TO DO!* This game takes a while to complete. I recommended that you play through the entire game to view all the content. Since this is an idle game, you could leave this running in the background as you judge others and come back to it later :p Thanks :D *** #### Please enjoy and we would love feedback and suggestions. Comment here or DM us on discord!
posted by LehuyH (39) 1 month ago
The Quest into Abquoria
This is my game for game jam, it's a text-based adventure game, although it has an Easter egg in it. The Easter egg is the 'magic word' from another text based game from the 70's, good luck! If you notice any errors or glitches or even just have a suggestion please tell me I would love to fix/add it. btw the easter egg can only be entered on the main menu (fight, run, inventory, use item). If you want more information about the objects in the game, use that spreadsheet. Audit Log: 4/3: fixed error with wrong input from .env file, and fixed easter egg 4/4: fixed hash for the easter egg because somebody who remain unnamed [ @aiden2904 ] reverse engineered the hash (this is not saying you should too) 4/5: Added a point system 4/8: Added gambling! it is probably very broken as I have had little time to test it, comment if you find an error or irregularity 4/9: Numerous patches to the gambling, more will come 4/15: The gambling portion was completely rewritten and should be bug free Click below for the game. Please upvote if you enjoyed it
posted by JohnnyWobble (49) 2 months ago
Woo-hoo! This is my first time joining GAME JAM! Thanks for visited. There will be more update soon! NEW UPDATE:(3/20) -Level 2 ANOTHER NEW UPDATE:(3/21) -Level 3 AND ANOTHER NEW UPDATE:(3/22) -Bugs fixed NEWWWWWWWWWW UPDATE:(3/25) -First boss ever!: King of the forest JUST ANOTHER NEW UPDATE:(3/26) -Level 4 update! YOU KNOW WHAT I GONNA SAY:(3/28) -Animation skip!
posted 2 months ago
Architect 📐
Architect is a game about designing your own way of completing levels, you get the option to break or place blocks each level, but you only get a limited amount of each. You can also collect coins along the way, which can be used to buy extras. This game was a solo project. **Please comment with any bugs or feature requests. They really help me out!**
posted by LucHutton (156) 1 month ago
Minecraft I Guess
It's a sort of minecraft-like game. read the comments at the top of the code for the controls. you can save the game, but you might need to fork it to come back later. you need to press enter after making inputs, as it is ascii-based
posted by greenbean765 (27) 2 months ago
⛵The Journey of Bella Shores: Open-World, Story Driven, Trade and Combat Game
![Demo Gif]( ### [Play as Bella Shores in an adventure to find her father. Fight pirates and trade among islands in this open world, story-driven game.]( ##### [Download an executable here to play through the same great story, but without latency or frame skipping.]( *** ## Features * An open, randomly generated world * Harbors that enable trade between islands * A full story, complete with dialogue and a journal that Bella uses to record her journey * 5 different types of boats you can buy * 4 different types of enemy boats * A map that shows your location in relation to all the other islands ## How to Play * Move using `WASD`. * Shoot using the `ARROW KEYS`. * Press `E` to open the shop when you are near a harbor. * Press `R` to open the journal. Use the `ARROW KEYS` to scroll through entries. Journal entries will be added as the story progresses. If you have a journal entries to read, a red indicator will appear on the top left. * Press `F` to open the map. Your location is displayed as a boat, your target destination is circled in black. * Press `SPACE` to progress through dialogue. * Press `ESC` to exit all menus * As you move farther from the center, shops will sell more valuable items and more difficult enemies will spawn. * Follow the story only if you want to. You can always just go out and get rich trading/fighting pirates if you want to. Bring your calculator if you want to make a profit trading, though. ;) ## Background * The idea for the game is actually based off of TI-84+ graphing calculator project I worked when I was first learning how to program. This game is obviously quite a bit different than the [graphing calculator version]( I made, it still is inspired by that original idea. * While this game doesn't directly relate to the theme of cash, one of the main premises of the game involves the trading of commodities to make a profit. [Commodities]( were actually used as a medium of exchange in ancient civilizations before currencies were created. Also, many currencies up until the mid 20th century were backed by gold (or other commodities). This meant that each bill had a set worth in gold. Now, most currencies are fiat currencies. This means that the value is defined by the government or a central bank, even if it lacks intrinsic value. Anyways, while a commodity is no longer cash, it used to be pretty darn close to it. ## The Future * Allow the user to save the game and start where they left off later * Improve the story so the player learns more about Bella and her Father before the game ends * Improve graphics, mainly by adding more to the islands so they are more pleasing to look at and by improving how harbors look * Work on balancing so the enemies are the right level of difficulty *** ## Notes to Judges * I realize that you have a lot of submissions to grade, but it would mean a lot to me if you would play through the entirety of the campaign. It does take about 20-30 minutes, but it's not repetitious and there is story. * Pay attention to the text boxes so that you know what to do next. I didn't have enough time to add in a feature that reminds what you need to do next (excluding the destination feature on the map) * Read the journal entries! They add a lot to the story. Use the arrow keys to page through them. * Run the game locally if you can. It'll make the combat a lot more fun. The latency/frame skipping on Repl makes it difficult to dodge bullets. I've provided an executable that runs the game really nicely. * If you're on a Mac and can't run executables: 1. Fork the Repl and download the game as a zip. 2. Change the file paths for the fonts in the `map_manager` and `ui_manager` classes. Search for `"/home/runner"` and replace it with directory you have the game stored in. 3. Delete `import replit` and `replit.clear()` in the main class. 4. You probably will want to delete the `pygame.FULLSCREEN` flag in the main class so your screen resolution doesn't get set to 800x600. 5. Make sure you have the Pygame module installed. *** ## Credits * This game's programming, art, and writing is by [Josh Wood.]( * The explosion animation was made by [KnoblePersona.]( * The Luna (handwriting) font was made by [Amanda Leeson]( * The 6809 Chargen (pixelated) font made by [Raymond Larabie]( * Special thanks to [Scoder12]( for helping the project get started and providing valuable feedback along the way. ## License [Creative Commons Attribution NonCommercial](
posted by joshwood (105) 1 month ago
Recreation of Pong game. AI and 1vs1 modes (More modes coming soon) AI Mode: Use Mouse or Keyboard. 1vs1: Both players use the keyboard. -Player 1: UP and DOWN arrows to move the paddle. -Player 1: W and S keys to move the paddle. If you want to pause the game just press P. Difficult increases as you play. Enjoy!
posted by Panda003 (20) 2 months ago
Zombies // An endless survival game
This is a zombies game made by me and @LiamSchenck for the Game Jam! We’re two freshmen in high school and we started making this project about a week and a half before the challenge officially started. It’s currently a finished game, although there are several features that we have in mind that we didn’t have time to include, so we’ll update it in the future. *** # How to Play Zombies is an endless survival game, the objective of which is to shoot all the zombies to prevent them from breaking down your wall and destroying the town behind it. There are multiple types of zombies and upgradeable weapons to provide a large variety of possibilities. You can use our intuitive UI to customize the difficulty and even the color scheme the game uses, as well as play our instructive tutorial to easily learn how to play the game! *** # The Future Here are some of the features that we have planned for later updates: - Improving the color schemes / adding new ones - Weather - New weapons - Placeable traps, such as mines - Some type of laser - Different types of walls, maybe some that can be destroyed - A large mounted crossbow on the wall - Reinforcements - Sound effects - Improved graphics (death animations) - And more! Keep in mind none of these features are certain, but they are all things we are considering. *** # Changelog since post - Added a grass texture - Nothing else so far :/ *** That’s about it! If you have any suggestions or if you notice a bug please let us know in the comments so we can update it as soon as possible. We hope you enjoy!
posted by wordguesser (41) 1 month ago
Destroyer of Crapcoins
A space invaders inspired game written in PyGame. Destroy coins to collect BTC and move to the next level. Don't destroy Bitcoins or let the "sour" coins get away - they will make you lose a life! This game was made by brothers Andrew and Ethan MacDonald. - Programming by Andrew and Ethan - Pixel art and font designed by Ethan - Coin logos from Our GitHub Profiles We both hope you enjoy this game! # NOTE: VERSION 2.0 - Rewritten in JS+HTML Rewrote the game in HTML5+JS to get around some performance issues (input lag) and to get sounds working. Also made a few changes. Now the laser is more powerful while the ship is boosting.
posted by ajmd17 (24) 2 months ago
Maze game
Use the arrow keys to navigate the three levelled maze. It will keep repeating.
posted by Ciang (18) 2 months ago
VOL 2D V 1.0
*You wake up on an island. WASD around and beat the dungeons in order to get off. * ## About Us Hey guys. It's your group of sixteen-year-olds working for that bitcoin. Please be gentle, as we have never made a game in Pygame before this. This is a group project between David Gomez, Abraham Tinajero and David Vazquez. Enjoy. Please note that we are still working on this, however, expect to hear from us soon. ### Extra Information - If the instructions are too small, WASD is to move, F is to attack/interact, and I opens the inventory. - It might take a minute, as we have uploaded a good amount of sprites. ## Updates * V0.0.1 Removed Sans * V0.0.2 Added Sands * V0.4 Updated Game map and Introduced dungeon, movement, and attack animation. * V0.5 Added Sands attack, movement, and Game Over Screen. * V0.6 *HUGE* Update to maps, sprites, and enemies. Introduced weapons sprite and borders. * V0.6.9. Added 2 more dungeons, while working on the second and third bosses. More borders have been added, and more updates to old sprites. * V0.7 **_~~YOU CAN KILL THE SUN~~_** And the ghost boss. * V0.7.5. Added the loot and map for the third dungeon. * V1.0 One of our *BIGGEST* updates yet. We've added more dungeons, 1 more boss, and an ending that will wrap our day on this island up. Many other screens have also been updated(ie start screen, menu, and dungeon levels.) The map also underwent some changes, and will when you move forward. There will be a detailed tutorial soon for how to beat our game if anyone is interested. ## Walkthrough:
posted by AbrahamTinajero (27) 2 months ago
earthlings vs space
posted by dhruvPATEL564 (16) 2 months ago
✨PyGame Tutorials on YouTube ✨
Hey everyone! I've received a couple of requests for a dedicated PyGame tutorial post! I wanted to bring attention to [TechWithTim](, a YouTuber I stumbled across while collecting resources. I recommend starting with some of his videos if you're interested in getting started with PyGame: [PyGame Tutorial #1 - Basic Movements and Key Presses]( [PyGame Tutorial #2 - Jumping and Boundaries]( [PyGame Tutorial #3 - Character Animation & Sprites]( And that's just to start -- he's done quite a bit on PyGame. You can find more vids [here]( I encourage you to check them out! Feel free to post your favorite resources here.
posted by katyadee (443) 2 months ago
THE WACKY WARRIOR 🤪😵🙃!!! (v1.0)
🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓 Become the Wacky Warrior and save the land! There will be 4 lands and 6 levels each which mean a total of 24 levels *__Total levels currently: 24!!!__* ## DEVLOG ____ Version 0.5: - Some bugs fix 🐜💥 - A new level! ➕ ___ Version 0.6: - A new level! ➕ - Added ACHIEVEMENT SYSTEM (not done yet)! 🎇 ____ version 0.6.1: - Added a level! ➕ - Some bugs fixed! 🐜💥 - Added some more achievements! 🎇 ___ Version 0.6.2: - Two new levels! ➕➕ - Fixed some bugs 🐜💥 - Added more achievements! 🎇 _______ Version 0.6.3: - Added 3 new levels! ➕➕➕ - More achievements! 🎇 - Trying to implement a save/load system... (so tired!) 📌 ____ Version 0.6.4: - 2 more levels! ➕➕ - More achievements! 🎇 - Fixed some bugs! 🐜💥 - Remove save implementation! ❌📌 ______ Version 0.6.5: - A new level! ➕ - Nothing else! 😒 ____ Version 0.6.6: - 2 more levels! ➕➕ - More achievements! 🎇 - Found a horrible bug but i fixed it! 💀 ____ Version 0.6.7: - 2 more levels! ➕➕ ____ Version 0.6.8: - 1 more level! ➕ ____ Version 0.6.9: - 1 more level! ➕ ____ Version 1.0: - Game completed! 🤪🎉 - Will add more stuff after this! 👍 __Inspiration__🤓 This is what me and my friend (he's @HQuan) used to play with a pen and paper when we were in primary school, its pretty cool. This code version have things that are different to the paper version we used to play, but i think this is acceptable __Have fun! (remember to check out for more updates)__ __PLS HELP ME RULE THE WORLD BY UPVOTING THIS 🙏!!!__ 👍👍👍👍👍👍👍👍👍👍
posted by mkhoi (165) 2 months ago