A checkbox is just a box which can be selected or not be selected indicated with a check. It is Extremely simple to use.
How to use JCheckBox!:
import javax.swing.*;
import java.awt.*;
public class Main{
private void setUpFrame(){
//Set up frame...
//JCheckBox stuff!
JCheckBox box = new JCheckBox("My first JCheckBox!");
//Creating an instance of JCheckBox
box.addItemListener(new ItemListener(){
@Override
public void itemStateChanged(ItemEvent e){
if(box.isSelected()){// Use box.isSelected to check whether or not the box is selected
System.out.println("The box was selected!");
}else{
System.out.println("The box was unselected!");
}
}
});
/*
Selecting or Unselecting a box fires an ItemEvent so we need an ItemListener
Listeners are how you listen to events fired by components in the GUI. Almost every components has a specific event attached to it. When you add a Listener, what ever is in the overridded method is called.
In the last tutorial, we used an ActionListener to listen for ActionEvents fired by a button
*/
frame.getContentPane().add(box);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args){
setUpFrame();
}
}
This is how simple it is to use a JCheckBox. You can get all the information about the methods and constructors here.
Up next...
JLabel!
A JLabel is just a label which holds a string of characters and you can print that almost anywhere in a frame. It is usually used to show the user information
Here is how to create a JLabel and to use it.
Note: From here on out, I will not include the code other than what is required(The JComponent we are going over)
JLabel label = new JLabel("My first JLabel!");
Button b = new Button("Click me to change the text");
b.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
String[] phrases = {"My first JLabel!", "Hello!", "The text Changed!", "Help me!", "repl is amazing"};
System.out.println(label.getText());
//label.getText() gets the current text in the JLabel
String newText = phrases[(int)(Math.random()*phrases.length)];
//Choosing a random phrase
label.setText(newText);
//Use this to set the text!
}
});
frame.add(button);
frame.add(label);
That is how simple it is to use a JLabel! You can use that to print information to the gui!
And now the final JComponent we will be going over...
JTextField!
A JTextField is pretty much a text field. The user can type in information in it.
A text field also fires action events when the user presses enter.
In this example, pretend we are writing a chat client...
JTextField message = new JTextField(20);
//The 20 means 20 columns. The can be one char per column
message.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
sendMessage(message.getText());
//sendMessage is just a seperate method which sends the message to the server.
//message.getText() returns a string. That string is the text currently in the text field
message.setText("Type message");
//This sets the text in the field to be whatever is inside the "".
message.selectAll();
//Selects all the text that is currently in the message.
message.requestFocus();
//requests focus so that the user can continue to type without having to press the text field again
}
});
/*
There is another noteable method for JTextFields and the is...
[yourtextfield].setEditable(boolean isEditable);
You type a boolean as a parameter and this sets it to be editable or not.
*/
That is how simple it is to use a JTextField! Incredibly easily! Check out the doc as well!
Well, that is it for this tutorial!
I hope you enjoyed and learned something new. You can try these JComponents in a new java swing project.
Java Swing Tutorial Day 2
G'Day Again fellow replers. It seems that there really is some people who enjoyed learning java swing.
So I will continue teaching it!
Swing!
(One of) The java libraries for making Cross-platform Desktop Applications.
Previous Tutorials:
The topics for today are...
JCOMPONENTS
JComponents are components included in the java library.
Unsurprisingly, hey all start with a J
We will be going over more JComponents in the future, but for today, we will be going over the following.
First up...
JCheckBox!
A checkbox is just a box which can be selected or not be selected indicated with a check. It is Extremely simple to use.
How to use JCheckBox!:
This is how simple it is to use a JCheckBox. You can get all the information about the methods and constructors here.
Up next...
JLabel!
A JLabel is just a label which holds a string of characters and you can print that almost anywhere in a frame.
It is usually used to show the user information
Here is how to create a JLabel and to use it.
Note: From here on out, I will not include the code other than what is required(The JComponent we are going over)
That is how simple it is to use a JLabel! You can use that to print information to the gui!
Check out the doc here!
And now the final JComponent we will be going over...
JTextField!
A JTextField is pretty much a text field. The user can type in information in it.
A text field also fires action events when the user presses enter.
In this example, pretend we are writing a chat client...
That is how simple it is to use a JTextField! Incredibly easily!
Check out the doc as well!
Well, that is it for this tutorial!
I hope you enjoyed and learned something new. You can try these JComponents in a new java swing project.
Please give feedback in the comments.
Thank you!
@Highwayman , @TheForArkLD , @IvanChang111, @Jakman
Tutorial 3 is out: Java Swing tutorial day 3
If you would not like to get updates for this tutorial series, please let me know in the comments.