[ GAME ] Hide and Seek2
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Coder100 (8841)

Hide and Seek++

Have you ever shot at people in hide and seek? As a seeker, have you ever had to collect dots? And in both roles, have you ever had a set way of defining "score"?? Time limits?? Not at all! In this spin-off of the hide-and-seek, all those features will get incorporated! Hide-and-seek just got a lot more interesting!

About

This is the demo for a new game I am making, it will be multiplayer and you will have time limits and so much more! This is just a demo so I can get ideas and feedback :D

How to play

It is included in-game, but if you want:

  • Arrow keys to move
  • WASD to move
  • Hiders: Click to shoot

Questions

Why am I always a seeker?
Why don't you want to be a seeker smh
Don't worry--you will be able to be a hider in the full edition
What was it made in?
JavaScript and soon socket.io!

Updates

  • Special thanks to @GeneralBaker for pointing out the holes being unrealistic! I fixed it :)
  • Added 3 new hiding places! Sand, Pond, Log
  • Nerfed hider score

Credits

I could not make this game so awesome if not for the help of

Closing

Have fun!
Please comment below with answers to these questions:

  • is it laggy? What is the average framerate?
  • how long does it take to get to number 1 on the leaderboard?
  • are the colors good?
    Happy Seeking!
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GeneralBaker (15)
  1. Got a pretty good framerate
  2. Could never get 1st, for some reason, at about a score of 160, I couldn't find a single bot. I refreshed and tried again, but they were completely gone again at 160-180 points...
  3. color scheme is good. I would suggest to make sure the 'hole' objects are created first so they stay on the bottom layer. A hole in the ground shouldn't overlap bushes and rocks. Also, the grid could also be a little larger. The only reason I know of for a grid is to show movement on large maps.

Great game, can't wait for the full version!

Coder100 (8841)

@GeneralBaker yay!! Thanks!! :D I will try to implement your feedback :D

GeneralBaker (15)

Nice! Also wanted to mention that the same logic should apply to ponds, as well as agreeing with some other comments: The artwork should be a little more coordinated. It's OK to use other game's styles of artwork, but if it isn't consistent it doesn't look great. @Coder100

Coder100 (8841)

@GeneralBaker yeah, I switched the editor halfway through lol