Well my RPG maker didn't do so well, so in one last desperate attempt, I will show you all the first project I full finished witho quitting.
Ths basically works by loading two parameters inside of a class, a number describing the position of the process, and another number describing the end (ex. if there are 10 assets to be loaded, and 5 have been loaded, the parameters would be (5, 10)). Then some mathematical calculations are made to convert it to percent, and the bars are filled up.
Hey, we've unlisted this for now because it looks fairly low-effort. If you edit the description to add more info and/or add more to the code, reply to this comment and I’m happy to relist it!
Cool! I think you could also try experimenting with the curses.h library to make the cursor go away