[ GAME ] Hide and Seek2
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Coder100 (8490)

Hide and Seek++

Have you ever shot at people in hide and seek? As a seeker, have you ever had to collect dots? And in both roles, have you ever had a set way of defining "score"?? Time limits?? Not at all! In this spin-off of the hide-and-seek, all those features will get incorporated! Hide-and-seek just got a lot more interesting!

About

This is the demo for a new game I am making, it will be multiplayer and you will have time limits and so much more! This is just a demo so I can get ideas and feedback :D

How to play

It is included in-game, but if you want:

  • Arrow keys to move
  • WASD to move
  • Hiders: Click to shoot

Questions

Why am I always a seeker?
Why don't you want to be a seeker smh
Don't worry--you will be able to be a hider in the full edition
What was it made in?
JavaScript and soon socket.io!

Updates

  • Special thanks to @GeneralBaker for pointing out the holes being unrealistic! I fixed it :)
  • Added 3 new hiding places! Sand, Pond, Log
  • Nerfed hider score

Credits

I could not make this game so awesome if not for the help of

Closing

Have fun!
Please comment below with answers to these questions:

  • is it laggy? What is the average framerate?
  • how long does it take to get to number 1 on the leaderboard?
  • are the colors good?
    Happy Seeking!
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xxpertHacker (388)

@Coder100 Seriously, I cannot remember the last piece of JavaScript that I had written that wasn't a module, but it's up to you.

That last time I had even touched non-modularized code was to fork it and then modularize it. I'm dead serious.

It helps catch bugs (considering your code isn't being ran in strict mode), improves runtime performance, improves initial loading time (especially seeing as you aren't deferring or asynchronously loading your scripts), prevents cheats that access global variables, and much more.