A little game with little people
Fair warning - Your work will NOT be saved!!
If you use the box down below there will be control issues. I recommend opening it in a new tab for the
What is Townsend
Townsend is a little passion project of mine. It's a game revolved around managing your little people with the goal of creating the best and biggest settlement possible.
Eventually there will be terrifyingly strong enemies which will have to defend your settlement from
At it's current state there's no core gameplay implemented but feel free to check out the capabilities of this hand-made game engine :)
A message from me
I've been working on this game for a good couple months. It's still quite far from its goal but I thought I'd share a working demo of the engine (Without any core game play implemented unfortunately). I plan to release the game under an open source licence when everything I have planned for the game is in place.
You are a god in the world of your own design.
External libraries used
Almost everything here is hand-written by me with the exception of the following libraries
- simplex-noise for world generation. npm link
Other resources used
It's the same case as the source code- I prefer to make everything on my own but sometimes it's better to use outside resources until I can replace them with my own work.
And just as some icing on the cake, here are some tools I want to share in case you want to make a game or something similar!
WASD to move the map around
Mouse wheel to zoom
Left click to place stuff down
This is a veeeeeery early "release" of the game. I wouldn't even call this alpha 0.0.1. Don't expect much-- don't expect anything actually. You can move the map around, place some stuff down and watch your people clown but that's really about it at the moment.
A few features had to be stripped because this version is actually a port of the real game which runs naively as a desktop application. Because of this there might caveats like everyone walking on water like they're Jesus with a name like "Mike Allen"
Cool, I like to trap the little people in block structures!
I just recently (somewhat) learned to use python and the little bit I've done has given me an appreciation for how much work this probably took. Go you :)