[ UPDATES: ] 1. WHY UP-VOTE? If you play the game and like it, please give it an up-vote so more people can see and enjoy it. The REPL "Talk" screen sorts projects by a ratio of AGE vs. UP-VOTES. 2. Don't forget to REST when you've taken damage after a fight!
[ STATS: ] As of 2020-03-22:
Over 8,000 lines of complex class-based Python code
~800 total characters created
~80 characters played >= 0.01 day (longer than ~8 minutes)
Hello fellow REPL'ers,
A while back, I shared my initial idea for creating a 3D maze game. I took that idea and combined it with an RPG Text Adventure I've been working on for a while. Here's the result!
Typical text adventure commands can be used to move (such as north, west, etc), however you can also use the cursor buttons: Up: Move forward Down: Move backwards (doesn't change facing direction) Right: Turn to the right Left: Turn to the left
While the graphics seem VERY simple, it is in-fact a 3-layer rendering engine. If portions of the first layer are transparent (such as an opening in a wall) then the contents beyond are rendered. This means when you open a door, the contents of whatever is beyond that door will be shown, etc.
Currently, the engine can render: walls, a few kinds of doors, archways, torches, caverns, bridges and more.
Don't forget: You will still need to read the text side of the screen for room descriptions, NPCs and other information.
The RPG includes:
Save / restore characters
Custom character creation
Multi-layer armor
Skill-based fighting
Tick-based engine where things happen when you aren't typing ("tick" is around 10 seconds)
Day / night cycle
NPCs can be talked to
Quest tracking
Lastly, the game is clearly not complete. I work in my spare time on:
add "room objects" like levers which can be pulled or paintings that can be examined, etc
filling out the map
add more "frames" to the rendering engine
add more quests and items (eventually you will leave the Keep to adventure in the Borderlands)
I would guess there's enough in the game to play through the first 30-40 minutes or so (including the rat warrens).
NOT YOUR TYPICAL REPL TEXT ADVENTURE!
[ UPDATES: ]
1. WHY UP-VOTE? If you play the game and like it, please give it an up-vote so more people can see and enjoy it. The REPL "Talk" screen sorts projects by a ratio of AGE vs. UP-VOTES.
2. Don't forget to REST when you've taken damage after a fight!
[ STATS: ]
As of 2020-03-22:
Hello fellow REPL'ers,
A while back, I shared my initial idea for creating a 3D maze game. I took that idea and combined it with an RPG Text Adventure I've been working on for a while. Here's the result!
NOTE: Game is best played in a full screen window due to the 3D perspective "window" in the upper right corner:
https://harn-gamemaster.hashcode.repl.run/
Typical text adventure commands can be used to move (such as north, west, etc), however you can also use the cursor buttons:
Up: Move forward
Down: Move backwards (doesn't change facing direction)
Right: Turn to the right
Left: Turn to the left
While the graphics seem VERY simple, it is in-fact a 3-layer rendering engine. If portions of the first layer are transparent (such as an opening in a wall) then the contents beyond are rendered. This means when you open a door, the contents of whatever is beyond that door will be shown, etc.
Currently, the engine can render: walls, a few kinds of doors, archways, torches, caverns, bridges and more.
Don't forget: You will still need to read the text side of the screen for room descriptions, NPCs and other information.
The RPG includes:
Lastly, the game is clearly not complete. I work in my spare time on:
I would guess there's enough in the game to play through the first 30-40 minutes or so (including the rat warrens).
Let me know what you think!
PS: Don't forget to play the game in a full screen / large window:
https://harn-gamemaster.hashcode.repl.run/
PPS. If you get injured, use the REST command (while not in combat) to heal up.
@Hashcode Yay! That makes me way lighter! (Lol)
How heavy were the keys before?