Very nice code, love the use of class objects that isn't used very much on repl especially in python.
Good premise. You should add attacks that can affect statuses rather than just damage like poisoned, asleep, paralyzed, confused, scared, attack up, enemy attack down, defense up, enemy defense down, etc. (think all the flavors of Pokemon attacks) This would add in alot more complexities to combat and replayablity
I was looking through your update pastebins, and I noticed that you are looking to add skills. What exactly does that entail?
I ask because I love your game and I'm curious to see what you'll do next!
Oh, by the way, if you have a lot of time, maybe consider having a global database in which to store usernames and passwords so you don't have to store it within a fork. I understand if that's too much to ask, but it's just a suggestion. I know how hard these things can be :D
@Seazyns Sorry it took so long, maybe this will help. I'd give this to you personally, but it might be useful to everyone out there looking at doing this themselves. This website tells how I've made a similar database before with Google Sheets. (I didn't write the article; looking at it again the wording here is a little confusing) I did it locally so I don't know if it would work on REPL, but I assume it would. https://www.twilio.com/blog/2017/02/an-easy-way-to-read-and-write-to-a-google-spreadsheet-in-python.html
And here is the documentation for the library they use.
Hope this helps :)
This game is very interesting, because it has a basic concept of a fighting game and it involves different hero's and monsters. I find this game very fun and I just love to play this on my free time because its very time consuming. Maybe some features is to add some graphics. This will make the game way more fun and exciting. Enjoy the game, and keep up the great work, Seazyns (and other crew members). Loved it!!!
I'm having a lot of fun playing this game!! Really cool idea, but when it's more fully developed, it'll be way cooler. Suggestions: make each level rewarding in some way, maybe some fun colored text or something, make damage scale with levels, more levels with harder mobs, a tavern to recruit more heroes (though the latter would be difficult, would make it feel like a real campaign). Thx!
The monsters have too much health and are too numorus for the amount of mana but otherwise a good game.
Your game is really cool! Congrats! I´ve just started learning python and this really an incentive for me to start! Thank you.
Is there a way to contact you? Just for some question and some chatting about your game :D
@TAL0S Hey, I looked over Json Store, the issue is I use classes, and I store character properties as
user = Character(name,damage,mana) etc. Is there a way to store class objects, because I tried it and it didn't work. If you have time can you discord me if you know how I can do it. Seazyns#8376
Apparently you can gamble negative amounts....my account (same name as repl.it username) has got a vast negative amount. That is a problem.... I may need to delete my account in this game. I can't do anything other than bet more negative amounts and winning "less" money.
I really like youre game, it looks great.
I found a little bug: when you go to the gambling place, you can enter a negative number.
So I just bet -99999999999999 coins and I lost, so now I have 99999999999999 coins.
The problem is that everybody now can have a infinite amount of coins without having to start with any...
Hello! Very good game you got here, really like it. I'm creating my own text adventure game as well and I'm wondering how you use Pickle to create save files for the game. I really can't figure it out, I'm stumped. Can you help?
I forked the game, and for some reason, it has an unlimited amount of monsters in the levels and never makes it to the bosses.