Hello! Very good game you got here, really like it. I'm creating my own text adventure game as well and I'm wondering how you use Pickle to create save files for the game. I really can't figure it out, I'm stumped. Can you help?
I forked the game, and for some reason, it has an unlimited amount of monsters in the levels and never makes it to the bosses.
I'm having a lot of fun playing this game!! Really cool idea, but when it's more fully developed, it'll be way cooler. Suggestions: make each level rewarding in some way, maybe some fun colored text or something, make damage scale with levels, more levels with harder mobs, a tavern to recruit more heroes (though the latter would be difficult, would make it feel like a real campaign). Thx!
The monsters have too much health and are too numorus for the amount of mana but otherwise a good game.
Good premise. You should add attacks that can affect statuses rather than just damage like poisoned, asleep, paralyzed, confused, scared, attack up, enemy attack down, defense up, enemy defense down, etc. (think all the flavors of Pokemon attacks) This would add in alot more complexities to combat and replayablity
Your game is really cool! Congrats! I´ve just started learning python and this really an incentive for me to start! Thank you.
Is there a way to contact you? Just for some question and some chatting about your game :D
Are the login and saving supposed to be only temporary? (As in when I sign-up, play the game, and then save, it doesn't let me log-in after the page is closed or refreshed.) It says "Account Does Not Exist." I just wanted to make sure it was working properly.
you could use jsonstore (https://repl.it/talk/share/NEW-Python-Lib-for-wwwjsonstoreio-DONT-LOSE-YOUR-DATA-AGAIN-WITH-JSON-STORE-NEW/10956) to signup/login without forking
@TAL0S Hey, I looked over Json Store, the issue is I use classes, and I store character properties as
user = Character(name,damage,mana) etc. Is there a way to store class objects, because I tried it and it didn't work. If you have time can you discord me if you know how I can do it. Seazyns#8376
Your game is great. One thing I would suggest would be to get the keyboard inputs directly, like @mat1 did with his hacker typer(https://repl.it/talk/share/keyboard-Hacker-Typer/18897). It would allow the game to progress much faster as players don't have to press enter for every action.
I also found a bug. If, in battle, you spam an attack and enter, it will continue to use that attack. I'm not sure if this is a problem with your code or with repl.it, but i thought you should know
I was looking through your update pastebins, and I noticed that you are looking to add skills. What exactly does that entail?
I ask because I love your game and I'm curious to see what you'll do next!
Oh, by the way, if you have a lot of time, maybe consider having a global database in which to store usernames and passwords so you don't have to store it within a fork. I understand if that's too much to ask, but it's just a suggestion. I know how hard these things can be :D
@Seazyns Sorry it took so long, maybe this will help. I'd give this to you personally, but it might be useful to everyone out there looking at doing this themselves. This website tells how I've made a similar database before with Google Sheets. (I didn't write the article; looking at it again the wording here is a little confusing) I did it locally so I don't know if it would work on REPL, but I assume it would. https://www.twilio.com/blog/2017/02/an-easy-way-to-read-and-write-to-a-google-spreadsheet-in-python.html
And here is the documentation for the library they use.
Hope this helps :)
Apparently you can gamble negative amounts....my account (same name as repl.it username) has got a vast negative amount. That is a problem.... I may need to delete my account in this game. I can't do anything other than bet more negative amounts and winning "less" money.