3D RPG Text Adventure (no .. really, I promise: 3D)
Hashcode (182)

NOT YOUR TYPICAL REPL TEXT ADVENTURE!

[ UPDATES: ]
1. WHY UP-VOTE? If you play the game and like it, please give it an up-vote so more people can see and enjoy it. The REPL "Talk" screen sorts projects by a ratio of AGE vs. UP-VOTES.
2. Don't forget to REST when you've taken damage after a fight!

[ STATS: ]
As of 2020-03-22:

  • Over 8,000 lines of complex class-based Python code
  • ~800 total characters created
  • ~80 characters played >= 0.01 day (longer than ~8 minutes)


Hello fellow REPL'ers,

A while back, I shared my initial idea for creating a 3D maze game. I took that idea and combined it with an RPG Text Adventure I've been working on for a while. Here's the result!

NOTE: Game is best played in a full screen window due to the 3D perspective "window" in the upper right corner:
https://harn-gamemaster.hashcode.repl.run/

Typical text adventure commands can be used to move (such as north, west, etc), however you can also use the cursor buttons:
Up: Move forward
Down: Move backwards (doesn't change facing direction)
Right: Turn to the right
Left: Turn to the left

While the graphics seem VERY simple, it is in-fact a 3-layer rendering engine. If portions of the first layer are transparent (such as an opening in a wall) then the contents beyond are rendered. This means when you open a door, the contents of whatever is beyond that door will be shown, etc.

Currently, the engine can render: walls, a few kinds of doors, archways, torches, caverns, bridges and more.

Don't forget: You will still need to read the text side of the screen for room descriptions, NPCs and other information.

The RPG includes:

  • Save / restore characters
  • Custom character creation
  • Multi-layer armor
  • Skill-based fighting
  • Tick-based engine where things happen when you aren't typing ("tick" is around 10 seconds)
  • Day / night cycle
  • NPCs can be talked to
  • Quest tracking

Lastly, the game is clearly not complete. I work in my spare time on:

  • add "room objects" like levers which can be pulled or paintings that can be examined, etc
  • filling out the map
  • add more "frames" to the rendering engine
  • add more quests and items (eventually you will leave the Keep to adventure in the Borderlands)

I would guess there's enough in the game to play through the first 30-40 minutes or so (including the rat warrens).

Let me know what you think!

PS: Don't forget to play the game in a full screen / large window:
https://harn-gamemaster.hashcode.repl.run/

PPS. If you get injured, use the REST command (while not in combat) to heal up.

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Hashcode (182)

@LizFoster Yep: ML = Mastery Level, technically clubs are great offensive weapons and so so defensive weapons, so they get a +15 ML bonus when used for attacking which means you Effective Mastery Level (EML) ends up being 60 before applying penalties (PEN). Each weapon has different bonuses for offense and defense (parry). For each point of PEN you subtract 5 EML. PEN comes from accumulated injuries or carrying too much equipment (encumbrance). Complicated right!?

The AURA skill comes into play when REST is used. It heals a random # of InjuryPoints from 1 to your current AURA skill level. I'm going to adjust that to always apply the amount of AURA skill you have towards reducing IPs. And if you make an injury "all better" then it will roll to the next injury.