Using the math module, I managed to use an equation to multiply two numbers. I used the `pow`

(to the tenth) function and `log10`

, creating a lambda function here:`math.pow(10, (math.log10(a) + math.log10(b)))`

I can't wait to see what other solutions people come up with!

No external libraries :)

@Codemonkey51 I think math is a standard library in Python though (kind of like stdlib in C or iomanip in C++).

Says no external modules :) @AmazingMech2418

@Codemonkey51 But math isn't external. It is natively in Python, although not automatically in the program. (nearly) Every language has a default sqrt function, for example, and that is in the math module in Python. Also, it would be unfair for someone to not be able to do this in Python, but use the Math object in JS and get away with it since it doesn't use external libraries/modules.

Idk leave that up to the judges @AmazingMech2418

@Codemonkey51 Though, what I mean is that I can do the exact same method in Node without a library, so it shouldn't be restricted by languages. By that logic, you could never do anything for this in C, C++, C#, and maybe even like Java!

I bet $5 ur gonna win

ur the one person who did something else

Thanks! I was going to do something like @CodingCactus, but then I saw everyone was doing the simple solutions. @AgastyaSandhuja

@PYer well done

thanks! glad you like it! @CodingCactus

awwwwwwww, it doesn't work with 0 as the second number :(

@CodingCactus `log(0) = undefined`

okay, i'll try and fix it @CodingCactus

Nice use of logarithms! I thought about doing this, but decided to go with strings instead...

Thanks! @AmazingMech2418

@PYer You're welcome!

10*2 = 20.000000000000004

perfect

I'll try and fix it! @eartharoid

do you think they will except this? XDDD

https://repl.it/talk/share/WEEKLY-week-1-python/36196

@PYer

@PYer also, I recommend you round the result because its giving very long decimals :D

Thanks, I'll try that, and I don't know about your post. everything is left to the judges. @ChezCoder

Almost 100% accurate. Look here:

ill try and fix it. @PowerCoder