A sneak peek at my current project.
-non-blocking unbuffered console I/O
Display class to handle treating console as a screen and characters as pixels
Level class which handles the world space, supports negative coordinates, and can be expanded dynamically
-Item and inventory system
-Objectives / quests
-Perhaps even multiplayer
Controls: W/A/S/D for movement, Shift+X to stop the game (mostly for debug reasons)
@CullenDAvello In order to use animations, you essentially have to change the sprite once an interval of time (usually a tenth to a quarter of a second). I did it by having a spritesheet texture and changing the portion of the texture that was used for the player sprite about 5 times a second, give or take.