SceneMachine: Drag, configure and shoot! (SVG 2D Physics Game)
ggzor (34)

SceneMachine

Hi! Welcome to my game! This is a 2D physics game made with SVG graphics.

Play now! (Play in fullscreen mode for a better experience)

Note: This game has been extensively tested on Chrome. I recommend you playing with Chrome as it offers the best experience. It works on desktop only.

Goal

Your goal is to find out what has happened to the colors of the planet, New Sphene, and to do that, you have to explore from the deserts of the planet down to its core.

You are not alone in this journey, there is a group of brave volunteers willing to help you. All you have to do is instruct them on how to collaborate together and let them combine their skills to achieve your goals.

Game features

  • 9 exciting and challenging levels.
  • In-game tips, right when you need them.
  • Achievements and special challenges per level.
  • Polished user interaction.
  • Intuitive and easy to use level camera.
  • (Simple) Level cinematics.
  • Progress saving.
  • Hard worked user interface.
  • Animations.

Credits

This game was completely coded by me here on the repl.it editor. Art and level design was made by @k3ho45. Full credits can be found inside the game. Enjoy!

Additional notes

  • I really hope you enjoy this game, as much as I enjoyed coding it. I have put a lot of effort to make this game a great experience.
  • Sorry for my English™, if you find any typo, please let me know.
  • I would love to hear your comments!

Known issues

  • When performing tests on multiple web browsers and different machines, in very few occasions (extremely rare) the graphics didn't show correctly. Please switch to another browser if you experiment this issue.
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ggzor (34)

@AkhilGupta Thanks for your detailed comments! I really appreciate.

Yes, I used SVG.js to manipulate graphics and Matter.js for physics simulation. It was really hard to make them work together (level loading was the most difficult part).

You're right. I required far more time to balance the levels, it's really time consuming to play again and again the levels until you get them right. It was in the plan to add more levels that required you to use the new elements, but I ran out of time while testing.

Yes, the condition for an element to be "well placed" is that at most 60% of the element is touching the ground. I think I should increment that threshold.

For the last question: pay attention to the tips. ;)

Thanks again for your feedback, it is really appreciated.