Here is my entry for the Game Jam - Swing! (yes, you have to shout it)
The gist is pretty simple - you swing around using a grappling hook and you must avoid dying. Don't touch the red blocks and don't get shot by a Turret (duh). Play through the Levels or enter the Arena and try to survive.
The way the game relates to the theme of Cash is.. uh.. you get to keep your cash because this game is free!
For the best experience, open this link in a new tab:
version 4.2 - current (17.04.2019)
- added guided missiles
- added rope block wrapping
- added level 4
- added explosion recoil
- changed turrets appearance
- added idle turret animation
- added arena menu display turret behaviour
version 4.1 (13.04.2019)
- added practice mode
- altered arena to account for easy winning strategies
version 4.0 (12.04.2019)
- added explosions
- added super predictive turrets
- added arena survival mode
- added level 3
- redesigned menus
- got rid of title card animation
- added bouncy bullets
- added death animation
version 3.0 (05.04.2019)
- added a main menu
- added buttons
- changed appearance of predictive turrets
- made level 2 final challenge easier
- added peak text
version 2.0 (30.03.2019)
- added level 2
- added turrets
- improved hook sticking mechanic
- changed controls (again)
- optimized forces (jump strength, friction, drag)
- added predictive aiming
- removed 3 challenges from level 1
version 1.2 (23.03.2019)
- added title card
- added safe area at beginning
- added checkpoint text
version 1.1 (23.03.2019)
- added 3 more challenges (total now 13)
- made controls more intuitive
- added checkpoints
Who's bright idea was turned into level 3 and 4? Also I know this was made a while ago but it would be nice to be able to choose the level right off the bat, because I will be playing over and over again to beat a level and then suddenly the game goes white and I have to restart the repl.
I think this should win. I have spent hours enjoying this game! Maybe we could collab on adding sprites, or polishing the game. Hmu! Otherwise it is an amazing game!
This is a great game, but I have one super important thing to point out...
You spelled artifact wrong in the about page.
Splash text ideas:
"This text is green" (make it red though)
"Game Jam? More like lame jam"
it's so broken rn, the gravity messes up in the explosives level so that either you float or it's so strong that you can't physically pull yourself up, then the screen just went gray and i had to reload which reset my progress
passed all available levels + arena survival levels (with trackpad)! can't wait until you add missiles
@MatthewStirling about that...lmao i just beat all of them really easily by jumping constantly on that one little slab in the bottom left. i didn't even use the grappling hook and i didn't move my mouse lol. the only tricky one was the super predictive one but then i just jumped and immediately grappled down back onto the slab...
is it time to make the entire arena floor red? lol
@LiamSchenck ffs dont you ever have anything positive to say?!
Just kidding, this feedback is super important and helpful. I've got rid of the island in all but the standard and super predictive arenas. Standard is meant to be easy anyway. The only problem might be on the bouncy bullets by standing on the edge of the tower base and jumping, but that's quite difficult for me to do. Tell me if you figure out any more of these "loophole" strategies!
@MatthewStirling ok so i played through them all again. i beat explosive and predictive scatter pretty easily just by standing on the place where you spawn and jumping up and down, but it's kinda difficult and you have to understand how the predictive scatter works to beat it really easily. i was able to beat bouncy bullets by standing on the edge of the tower base and jumping, and it was actually really easy since none of the bullets that i dodged ever came back near me. standard and super predictive i just beat in the same way i did last time lol
@MatthewStirling i think it's hard enough at this point regardless of the strategies i'm using but if you really want to make it hard you could make everything red besides the top or something like that idk
also idk if you're aware of this bug or not but you can jump infinitely if you just barely release the space bar after you jump before pressing it down again. it's hard for me to do consistently but easy enough that it's kinda gamebreaking lol
@MatthewStirling found another bug: if you beat the third level and then go to an arena survival game, die, then go back to the main menu and into the third level again, the redo turret button will still be there. otherwise it's normal, you can't die as usual since you've beaten the level. but then when you click the redo turret button, it brings you to the start of the level and you can now die. but when you die, it brings you to the end of the level yet you can still die. everything resets and is normal if you go to the main menu and back in again tho
sorry for the comment spam lol i just like finding bugs and stuff
@LiamSchenck No problem, I'm finishing up on the game now, releasing it tonight, and any bugs I find are very valuable. I already fixed the jumping bug. I think I will leave the arena as it is. If people find these easy strategies then so be it. You definitely can't beat the guided missiles that I added by just standing and jumping.
Oh yeah, and I added a level 4 with a bunch of missiles. I also made the grappling hook wrap around blocks instead of passing right through. It's a little thing but it makes the game so much better, IMO.
Unfortunately I didn't have time to add 2 player mode, but what can you do.
@LiamSchenck Maybe. There are still many things that I want to add. I've just updated the game on the challenge board to the latest version, and I'm intensively playing through it to find any bugs. I just realized one of the data files was corrupted, and I've been sh*tting myself trying to fix it before anyone notices, lol
@MatthewStirling I was actually streaming when this bug happened - so lucky for you! ;). (the video is at https://www.twitch.tv/videos/413101843) I was playing your game at around the 28 minute mark - but it didn't happen there. It was around the 2 hour 15 minute mark where the bug would just happen. Not sure how useful it would be, but thought I should let you know just in case. :P
@eankeen Sweet, love seeing someone play my game. You're probably right about the controls - they have a bit of a learning curve and maybe aren't very intuitive. I really bummed about his damn bug (and others I couldn't fix). I would have liked to see get to level two and face the turrets. They're a lot more fun that the first level. If you decide to stream that I would totally watch.
@MatthewStirling Ahh, that stinks you couldn't find the issue. Yeah I would have loved to do that as well. One of the things why "w" is kind of hard to use is because I thought it was like moving up (like a and d do), and that it launches the hook and winds up the hook. Pretty complex, not sure if there is a better way of changing it - maybe using space or left click? :stuck_out_tongue:
I think it's good, but I found myself fumbling with the controls more than I thought I would. Intuitively, I wanted to use W and S to Climb up/down the rope, and to release the rope by jumping off, and it was kind of off-putting to jump when I released the space bar. I really enjoy the feeling of swinging around, but I think that the control scheme can really hamper your ability to move through the levels quickly. Being able to flow through the levels, so to speak, feels fantastic, so anything you can do to encourage and enable that way of playing would give your game that much more polish. Fantastic job overall, keep up the good work!