This is my game for game jam, it's a text-based adventure game, although it has an Easter egg in it. The Easter egg is the 'magic word' from another text based game from the 70's, good luck! If you notice any errors or glitches or even just have a suggestion please tell me I would love to fix/add it. btw the easter egg can only be entered on the main menu (fight, run, inventory, use item).
If you want more information about the objects in the game, https://docs.google.com/spreadsheets/d/1uUFn2Lqmx402hcrLUkteJnVjh0p2PSQC1AzkdJrybls/edit?usp=sharing use that spreadsheet.
4/3: fixed error with wrong input from .env file, and fixed easter egg
4/4: fixed hash for the easter egg because somebody who remain unnamed [ @aiden2904 ] reverse engineered the hash (this is not saying you should too)
4/5: Added a point system
4/8: Added gambling! it is probably very broken as I have had little time to test it, comment if you find an error or irregularity
4/9: Numerous patches to the gambling, more will come
4/15: The gambling portion was completely rewritten and should be bug free
Click below for the game.
Please upvote if you enjoyed it
you really gave it away with the cave adventure game. Searched it up and found it. The word is also the name of a tiny town in California. Look it up.
@nithilan4 Traceback (most recent call last):
File "main.py", line 21, in <module>
File "main.py", line 18, in main
File "main.py", line 15, in startup
File "/home/runner/desisions.py", line 55, in leftright
File "/home/runner/desisions.py", line 46, in Decide
File "/home/runner/desisions.py", line 89, in otherPerson
if not dice.bettingStart():
File "/home/runner/dice.py", line 32, in bettingStart
if not diceRoll(a):
File "/home/runner/dice.py", line 103, in diceRoll
TypeError: 'NoneType' object is not subscriptable
i think you game was very well coded and layed out. at point i felt it got very repatitve and i wasnt makingmuch proggres but other than that i felt it was very good.
Might want to fix this...
What weapon will you use?
1) fist infinite
2) wand <things.weapons object at 0x7f20896c0a90>hp
3) flail <things.weapons object at 0x7f20896c0a20>hp
4) hammer <things.weapons object at 0x7f20896c09e8>hp
as you can see it just says
<things.weapons object at 0x7f20896c09e8>hp
not an actual damage