Yes, I have been gone for a while, and I apologize for that. My huge PocketMonsters project has been put on hold for the sake of my sanity, and I want to get back to coding things that I really enjoy. I'm back now, though it seems that most of the people who were active then aren't so active anymore..
Anyways, I made a Tic-Tac-Toe code. Many have done this, so it is nothing ground-breaking, but I did this by scratch. Twice. I actually coded it elsewhere, and when I tried to copy it over, I messed up and lost it all wwwww
Everything should work fine, and it only took about half an hour collectively to rewrite this in full. I hope you all enjoy!
I actually coded it elsewhere, and when I tried to copy it over, I messed up and lost it all wwwwwwwwwwww
@CodingCactus I am taking a break from it presently, so that I do not go crazy!wwwwwww
I am still hung up on the problem of drawing the screen in a timely manner, since I do not know how to make multiple turtles draw at once (not yet at least..)! It's difficult to solve this problem, since I have yet to find a method to do so in Python that I could learn and execute in a reasonable amount of time, let alone one that might work for turtle. Besides, searching for things related to turtle generally doesn't come up with anything too useful, since it is not used quite as often as something like tkinter.
@LizFoster well I don't know much about turtle, but there is a thing called
trace() which might help? Basically, before you start drawing, do
t.trace(0) and then after you have drawn everything, do
t.trace(1) (assuming you have
t = turtle.Turtle()) That might help ¯\_(ツ)_/¯. Also of course there is
t.speed() which hopefully you have already set to
@CodingCactus Yes actually, that could help. I may have to lower my standards here, as I was hoping to make the transition between each frame smooth. However, it will be way easier to make substantial progress if I make it (sort of) jump for each frame. It wouldn't remove from the experience too much, either!