Super Hexagon Clone
mwilki7 (1078)

I've been dying to work on something other than my previous project, and I've been meaning to try this for a while now. This took me 2 and a half days.

If you aren't familiar with Super Hexagon
(https://www.youtube.com/watch?v=2sz0mI_6tLQ)
You dodge shapes coming towards the center of the screen with the left and right arrow keys.

and that's it!

Some extra levels to paste in the textarea:
https://pastebin.com/tHZuq01T - JSON text to paste into the textarea

Editing your own Level:

If you want to change the level see the level1.json file:
"level_shape": [3, 4, 5, 6]
Only choose numbers between 3 and 6, these are the shapes the game will automatically switch between (3 - triangle, 4 rectangle, 5 pentagon, 6 hexagon)

"level_colors": ["black", "mediumblue", "green", "gold", "red"]
Use exactly 5 colors, these are the colors each level is

"level_speeds": [10, 12, 14, 16, 20]
These are the speed of the shapes you have to dodge.
Level 1 moves 10 units per frame
Level 2 moves 12 units per frame
etc...

"level_rotation_speeds": [1, 1.2, 1.4, 1.6, 2]
Each of these is the speed of the rotation of the level at each level (don't make yourself sick :s )

"level_music": "music/FantomenK_TheMassacrev2"
The music played in the level

I have put 3 for you to choose from:
• "music/FantomenK_TheMassacrev2"
• "music/Bossfight_MilkyWays"
• "music/Bossfight_TheMazeOfMayonnaise"

"player_speed": 12
How fast the player rotates around the middle

"fps": 60
I forgot to check for this in my last project, my monitor runs at 144hz so I needed to slow it down since most monitors run 60hz (otherwise it looks like slowmotion)
If you have a 144hz monitor, set this value to 144hz, but you may need to change the speeds of everything

If you want to add your own music, feel free to clone it and put your music in the "sound/music" folder

Adding your own obstacles

See the "obstacle_list" in the json file:

"type": 6,
"shape_list": 
[
    {"side": 0, "width": 50, "spawn_offset":   0},
    {"side": 1, "width": 50, "spawn_offset":  50},
    {"side": 2, "width": 50, "spawn_offset": 100},
    {"side": 3, "width": 50, "spawn_offset": 150},
    {"side": 4, "width": 50, "spawn_offset": 200},
    {"side": 5, "width": 50, "spawn_offset": 250},
    {"side": 0, "width": 50, "spawn_offset": 300},
    {"side": 1, "width": 50, "spawn_offset": 350}
]

"type": 6 - This obstacle will only show up while the level is a hexagon (6 sides), set it to 5 for pentagons, 4 for rectancles...etc...

{"side": 0, "width": 50, "spawn_offset":   0},

side - What side the polygon this spawns on, it must be smaller than "type"
width - How wide the shape is
spawn_offset - How far away from you it spawns

Notice in my example spawn_offset keeps increasing by 50, and how the side increases by 1, this makes a spiral obstacle.

Feel free to try messing around with the json file.
Feel free to clone this and do whatever you want with the code.

Sources:
Music: FantomenK, Bossfight
Libraries: CreateJS (for sound), JQuery
Terry Cavanaugh: For coming up with the original idea of Super Hexagon
Code: 99% percent of the code is mine (I have some small snippets of things I needed from stack overflow)

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DungeonMaster00 (113)

include the ability to have custom music.

the music is great

edit: i recognize two of these songs from geometry dash