For whatever reason, I really felt like making something in BASIC again. However, I had no ideas. But then, I was reminded of this video about a game that tested your 2D aim in a manner similar to Piano Tiles.
I thought this would be perfect to try to recreate because it's based on a grid, and it's incredibly simple to implement in an engine such as PGB.
Here are some rudimentary instructions: Click on the black tile to get a point. The light-gray tile shows you where the next one is going to show up. You're given 3 seconds at the start of the program to get ready. From there, you have until 30 seconds is up or you miss a tile on accident.
What's the highest score you can get? My personal best: 81 mouse, 92 keyboard + drawing tablet
🖱️ 2D Aim Game
For whatever reason, I really felt like making something in BASIC again. However, I had no ideas. But then, I was reminded of this video about a game that tested your 2D aim in a manner similar to Piano Tiles.
I thought this would be perfect to try to recreate because it's based on a grid, and it's incredibly simple to implement in an engine such as PGB.
Here are some rudimentary instructions:
Click on the black tile to get a point. The light-gray tile shows you where the next one is going to show up. You're given 3 seconds at the start of the program to get ready. From there, you have until 30 seconds is up or you miss a tile on accident.
What's the highest score you can get?
My personal best: 81 mouse, 92 keyboard + drawing tablet
touch-screen can make you go fast