Make a Game. Win a Bitcoin.

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Jam Ended on Apr 19. Results coming soon!

Share your repls and programming experiences

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Rules for Posting - Read me!
Some rules and guidelines to keep in mind as you share your great work on our boards: 1 - Be kind and courteous to others 2 - Make sure that any feedback you provide is constructive. 3 - Outside links are allowed, but you must provide the source. Ideally, things that you post will have been created on Repl.it. 4 - Avoid posting overly promotional material - the focus is, and always will be, a programming, learning, and collaborative community. :) 5 - Don't spam / keep things SFW (Safe For Work). We may revoke your access to these boards if you are found to be in violation of any of these rules. Feel free to ask clarifying questions. Last updated 7/10/18 12:09 PST
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posted by timmy_i_chen (755) 10 months ago
1
Bahrudin
Repl site is great.but it should be enough to learn and work to achieve a goal.
0
posted by BahroxPro (0) 16 minutes ago
1
TwoMice & Wall
TwoMice & Wall
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posted by ManikandanBalas (0) 42 minutes ago
1
📝 Replit Talk Post Fetcher
# 📝 Replit Talk Post Fetcher ## What it does If you're into helping other people in repl.it, you may be continuously checking [replit talk](https://repl.it/talk/ask?order=new) for recently asked questions. Sometimes refreshing the page burns one too many calories. Or, you're worried you'll get arthritis by clicking too much. Either way, you can use this repl, which gets new posts from `https://repl.it/talk/ask?order=new`. After getting the post data, it creates a neat 'dashboard' page like below 👇 ![image](https://storage.googleapis.com/replit/images/1555904120311_9de70941557a76e0ff3f52962922eb66.pn) This GIF demonstrates how quickly the data *can* be fetched. However, when using this please only check for updates ever `15` seconds. Notice the appearance of the yellow div ![cool](https://i.imgur.com/V9CelMI.gif) Notice in the GIF below, the total comments in the yellow div increases to `1`, then to `2`. Props to @nithilan4 for helping me show this. ![cool2](https://i.imgur.com/9ZQ5OvW.gif) 💛 Yellow elements represent *new* posts (less than an hour old) 💚Green elements represent *answered* posts 💜 Links to posts turn purple after you click on them If an element is new and has been answered, it will appear green, rather than yellow. ## How I made it I chose to not rely on any external modules or libraries when creating this application. The server is a simple NodeJS HTTP server. As for JavaScript running on the client, I wrote everything up in [VanillaJS](http://vanilla-js.com). Thank you for your time, and I hope you found this repl useful 😄!
0
posted by eankeen (199) 9 hours ago
1
tp2
tp2
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posted by OmarKired2 (0) 21 hours ago
1
Coding Challenge-1
I HAVE NO I IDEA WHAT AM DOING BUT I REALLY WANT THIS BOOTCAMP
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posted by Hala9696 (0) 1 day ago
1
life is music
AM SUPER EXCITED FOR THIS BOOTCAMP
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posted by Hala9696 (0) 1 day ago
1
razin
public class Main { static String nama; static int markah; static String gred; static java.util.Scanner scanner = new java.util.Scanner(System.in); public static void main(String[] args) { getNama(); getMarkah(); setGred(); paparInfo(); } static void getNama() { System.out.print("Masukkan nama: "); nama = scanner.nextLine(); } static void getMarkah() { System.out.print("Masukkan markah: "); markah = scanner.nextInt(); } static void setGred() { if(markah>=100){gred="Markah seharusnya di antara 0-100";} else if(markah>=90){gred="A+";} else if(markah>=80){gred="A";} else if(markah>=75){gred="A-";} else if(markah>=70){gred="B+";} else if(markah>=65){gred="B";} else if(markah>=60){gred="C+";} else if(markah>=50){gred="C";} else if(markah>=45){gred="D";} else if(markah>=40){gred="E";} else if(markah<=-1){gred="Markah seharusnya di antara 0-100";} else {gred ="F";} } static void paparInfo() { System.out.print("Terima kasih, " + nama + ". "); System.out.println("Gred untuk " + markah + " adalah " + gred); } }
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posted by KHAIRY_RAZIN_GU (0) 1 day ago
1
Billy Cash Ex
I forked my game jam entry and will continue to develop it, here. There are some obvious bugs (like the character on the title screen not fitting in the circle...) and it needs more levels and tutorial text. Feel free to identify more bugs and suggest improvements.
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posted by MarkKreitler (31) 1 day ago
1
LOGIN SYSTEM COMPLETE!
Thank you all for your help! (ESPECIALLY @mat1 ) This has been very hard and now... you all can use it but you ALWAYS give credit to the code creator and the people that helped make it!!!
1
posted by OathOfCode (0) 2 days ago
1
HexaWar
# HexaWar ![Screenshot (9)](https://storage.googleapis.com/replit/images/1555656241207_86d4faa1c6eca5270aa9ff2bf440249b.pn) https://repl.it/@cloud9c/HexaWar https://hexawar--cloud9c.repl.co/ Hexawar is a 4X game similar to Civilization and Age of Empire - but optimized to run out of a browser. Choose between 8 empires, and battle until domination. - Local Multiplayer (pass & play) is supported. - Create an military with a variety of unit types (8). - Collect resources and build cities - Bots range from Easy, Normal, Hard, and Crazy. - Map size ranges from Tiny to Huge. - Sound Effects and Music (Turn it up!). - High optimization for mobility - any laptop / computer can smoothly run. - Settings page for fine tuning. - Play time: 10 min (tiny map) to 30 min (huge map) # Controls | Control | Key / Button | | ------ | ------ | | Select Terrain / Building | Left Click | | Select Unit | Right Click | | Move Map | Drag | | Move Map Up | W or Up Arrow| | Move Map Down | S or Down Arrow| | Move Map Left| A or Left Arrow| | Move Map Right| D or Right Arrow| | Zoom In | Scroll (up) | | Zoom Out | Scroll (down) | | Select Action | Right Click (Bottom Left Dashboard) | # Terrain Tiles There are 4 types of terrain generated on a map: * **Fields (Yellow)** - allows the conversion to a Farm (produces crops) * **Forest (Dark Green)** - allows the conversion to a Samill (produces lumber) * **Mountains (Gray)** - allows the conversion to a Mine (produces extra gold) * **Plains (Light Green)** - nothing ## Buildings Note: When an enemy is on a building tile, the production is cut off until the enemy has left. The main purpose of cities is to be able to train more Units per turn (but also gain more resources). | Building | Cost | Production | Terrain | | ------ | ------ | ------ | ------ | | Capital | 0 | 3 gold | N/A | | City | Settler | 0 | N/A | | Sawmill | 2 gold | 1 lumber | Forest | | Farm | 2 gold | 1 crop | Fields | | Mine | 2 gold, 2 lumber | 1 gold | Mountains | ## Resources There are 3 types of resources able to be gained: * **Gold** - used for training units / converting all three productive terrains * **Crops** - used for training units * **Lumber** - used for training units / converting mountains into mines # Units Costs are in order of (gold, crops, lumber) | Unit | Cost | Health | Damage | Movement | Range | Description| | ------ | ------ | ------ | ------ | ------ | ------ | ------ | | Settler | 5/0/0 | 5 | 0 | 2 | 0 | Founds new Cities to expand your empire. | | Scout | 4/1/2 | 5 | 2 | 3 | 1 | Excellent at exploring, this Unit is not slowed by rough terrain, but is vulnerable to attack. | | Warrior | 5/0/3 | 10 | 5 | 2 | 1 | Fairly weak early-game military Unit. | | Archer | 7/2/5 | 6 | 4 | 2 | 2 | Powerful ranged Unit that can strike foes from afar. | | Horseman | 12/6/2 | 5 | 9 | 3 | 2 | Fast and powerful Mounted Unit. Weak to Swordsman. | | Swordsman | 4/1/2 | 12 | 11 | 2 | 1 | Strong, front-line land Unit. | | Catapult | 4/1/2 | 17 | 15 | 1 | 3 | Does major damage to Units and Cities from a distance, but moves very slowly. | | Psychic | 4/1/2 | 5 | 1 | 1 | 1 | A weak Unit that can convert enemy troops to your side. | # Strategy ### Boom Boom refer to an economic boom, a strategy where the player focuses almost exclusively on their economy instead of investing resources for military purposes. It is commonly used to counter the Turtle strategy as a boom economy can very easily outperform a turtling economy in the late game. - Focus on gaining lumber and crops through making cities, as those resources take longer ### Turtle Turtle strategies typically involve the massing of armies and/or economies behind fortifications. "Turtling" is most common counter to rushs. The utility of turtling inevitably diminishes when catapults start rolling out on the field. - Focus on quickly producing cheap troops such as Warriors and Archers ### Rush Rush refers to a military strategy emphasizing rapid build-up as early as possible (Counters Boom). To implement this strategy, the player should focus almost exclusively on building troops to harass the enemy economy in the shortest possible amount of time. - Focus on trying to block production (by placing units on top of enemy buildings) #### Combo Units Some units are a perfect match for each other, and may outperform enemies even at a unit size disadvantage. - Horsemen and Archer - Catapult and Swordsmen - ... and more! ### Extra Info (for the diehards) |Country|Capital Name|City Names (in order)| | ------ | ------ | ------ | |British|London|York, Nottingham, Hastings, Canterbury, Coventry, Warwick, Newcastle, Oxford| |Dutch|Amsterdam|Rotterdam, Utrecht, Groningen, Breda, Nijmegen, Den Haag, Haarlem, Arnhem| |French |Paris|Orleans, Lyon, Troyes, Tours, Marseille, Chartres, Avignon, Rouen| |German|Berlin|Hamburg, Munich, Cologne, Frankfurt, Essen, Dortmund, Stuttgart, Düsseldorf| |Ottoman|Istanbul|Edirne, Ankara, Bursa, Konya, Samsun, Gaziantep, Diyarbakir, Izmir| |Portuguese |Lisbon|Porto, Braga, Coimbra, Funchal, Leiria, Goa, Vila Nova de Gaia, Aveiro| |Russian |Moscow|St. Petersburg, Novgorod, Rostov, Yaroslavl, Yekaterinburg, Yakutsk, Vladivostok, Smolensk| |Spanish |Madrid|Barcelona, Seville, Cordoba, Toledo, Santiago, Salamanca, Murcia, Valencia| # Credits Icons: [Flat Icons](https://www.flaticon.com/home) Sound Effects: [Freesound](https://freesound.org/) Music: [Music by Eric Matyas](www.soundimage.org)
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posted by cloud9c (89) 2 days ago
1
drones.io
I'm trying to make a .io style multiplayer game. I just started making it, but I'm just putting it in share anyway. I've seen a few posts of people plagiarizing other people's repls, so I'm posting this early for proof in case I enter this in a challenge later or something.
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posted by GameMaster1928 (17) 2 days ago
1
Game(Hangman)(Text Game)
A Text Game
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posted by 20060705Sean (0) 2 days ago
1
design
https://repl.it/@PrinceKhandakar/WarpedExtraneousTechnicians
1
posted by PrinceKhandakar (0) 2 days ago
1
Hangman
jfufjufjfj
1
posted by SugeshVaran (0) 2 days ago
1
LinkedListAlgo
https://LinkedListAlgo.abhishekrsoni.repl.run
1
posted by AbhishekRSoni (0) 2 days ago
1
Login System
I have created a login and register system in python 3, and I'm trying to do an if statement testing to see if the users login input matches the registered users in a separate file but it wont work! Any tips or help will be greatly appreciated! Code: https://repl.it/@OathOfCode/Login-system
0
posted by OathOfCode (0) 3 days ago
1
game
https://game.aabd-lrhmnlrhm2.repl.run
0
posted by aabd_lrHmnlrHm2 (0) 3 days ago
1
My Trivia App
juyr4h ;3owa ghrf4weudj
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posted by TaonaChigudu (0) 3 days ago
1
Homework06(RPG)
Homework06(RPG)
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posted by Red_Bean_Ice (4) 3 days ago
1
Pixelated Welcome Thing
Use space to start. Use r to reset. This is the most lines of code i've ever typed!
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posted by kspgaming2006 (2) 3 days ago
1
Produit scalaire
produit scalaire
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posted by salbert (0) 3 days ago
1
assignment
game
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posted by NoorBm (0) 3 days ago
1
Asteroids: Dodge
My second published graphical game! No more squares here. (Unless you count the stars. And those are just lines.) *** Instructions: The game in a nutshell: > You are flying to nowhere trying not to get killed by asteroids. Simple. *** The controls for movement: * Left Arrow / "A" Key - Left * Right Arrow / "D" Key - Right * Space - _HYPERSPEED_ _Hyperspeed_ can only be triggered when the blue bar on the top-right is full--filled after flying 1 parsec. Just dodge the asteroids and you'll be fine! * __NOTE:__ _There are messages on the bottom left corner of the screen. It's supposed to be an Easter Egg, but I just can't keep that secret._ That's it! Enjoy the game, and no drinking while flying. (Luckily for you, there are no police-ships. But the asteroids will punish you enough.) (Press Enter/Return to Continue...) ===========================
0
posted by GrantKeo (34) 3 days ago
1
Bytronix
1-st task
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posted by StratTag (0) 3 days ago
1
SWE HW 7
HW 7
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posted by csaaa (0) 3 days ago
1
[Crystal] Repl.it Shard Manager
I created a simple shard manager to facilitate installing shards on repl.it. It isn't professional grade or fully complete, but it is (to my knowledge) functional. See https://github.com/Smart-Alec/Shard-Manager for a guide.
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posted by Smart_Alec (0) 3 days ago
1
title
website
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posted by ben9105 (0) 3 days ago
1
Pizza
Sisteminha de vendas
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posted by DaviFreitas (0) 3 days ago
1
webpage
webpage
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posted by ben9105 (0) 3 days ago